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Regarding equipment as the only one of the two crews that can “perplex”, we could get a double-effect if one of the lesser fighters amongst you packed a spy glass. We aren’t quite as deft as the other team for raw carnage.
Didn't save my life, mate. I wasn't with the crew at the time.
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I’ll admit the smoking man has the most intriguing item to point us towards the best booty while the one with the map has the most practical which may save us time if we’re racing.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Ok. Captain Kraken you should probably make a decision before everyone disperses. The map does seem practical though I doubt there are many maps that lead to mythical magical cities or they would have far more trade. The magical item might be a better lead, while the woman gearing up for monster hunting is off on her own mission.
Guess it depends on your faith in your own knowledge of the seas around here whether we need a map to keep from drifting.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Hey guys, I've decided to retire from the site.
My games just don't have the participation I'm looking for.
When only five out of ten people are really pushing things forward it's very hard to continue.
It's no one's fault, but it's something I've noticed in a lot of games and I don't have the time to push through it again, especially something like this which takes so much effort.
I want to thank everyone for playing in my games over the years, and I really enjoyed running the Hybridity series.