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This is a well thought out design. Making the sideline trait contingent upon paying the 35 points makes sure that this character gets played the correct way.
The sideline effects are wonderful also. Giving him a limited use support to use on the chosen character (aka spider-man) is just how it translates from those early comics. The leadership also. Just perfect design for Ben.
Maybe in a different set, this guy would stand a chance at making a top 10 list, but unfortunately, there are too many personal favorites in this set.
I love the change to the click # order. Counting down instead of up and having that tie into his signature move = great work.
And this guy is not screwing around. 3 stop clicks to end his dial are vicious, especially with that that stop click gives you access to. Three great clicks.
#ucwfl105 Unique "The Burglar"
Keywords: Maggia, Assassin Made It!: Nimble, Underworld team ability. Ambush The Innocent: Precision Strike, Range Combat Expert. When "The Burglar" makes an attack, opposing characters cannot use Defend, Energy Shield/Deflection, Mastermind or Shape Change. If the target has a lower point value, modify attack +2.
I love this so much. Your take on him really breathes some new life into the dial. I just love the "You're not doing anything to keep Ben alive. I don't care what you equip him with, or who you put next to him, I'm going to shoot and kill him"
Quote : Originally Posted by Baron Impossible
#ucwfl085 Unique Longshot
Keywords: Excalibur, Exiles, Mojoverse, X-Factor, X-Men, Celebrity, Martial Artist Gotcha!: Running Shot. Longshot's attack rolls of doubles are critical hits (including double 1s). Whenever his attack roll is rerolled, only re-roll 1 die. Friendly characters are not given an action token when targeting Longshot with Themed Team Probability Control. The Lucky One:At the beginning of your turn, roll 1d6. Until the start of your next turn, Longshot can use the following powers equal to the result. 1-6: Super Senses. 3-6: Shape Change. 5-6: Energy Shield/Deflection.
This makes me so happy. This dial made it onto so many of my teams.
The traits are fantastic. Perfect Longshot (even snake-eyes? Not sure how that works, but I love it). I would definitely dust off this old character if I had this card.
Quote : Originally Posted by Baron Impossible
#ucwfl041 Unique Spiral
Keywords: Brotherhood of Mutants, Freedom Force, Mojoverse, Reavers, X-Force, Celebrity, Mystical, Robot Dimensional Portal: Passenger: 4, Grand Entrance, Telekinesis. FREE: Once per game, a character carried by Spiral this turn can make a close attack. Six-Armed Menace: Blades/Claws/Fangs. CLOSE: Make up to three close attacks.
Grand Entrance is a excellent way to represent her portal power. The one we got was stupid broken then stupid fixed. Such a great and elegant way to fix the power.
The 3x flurry is nice also.
Quote : Originally Posted by Baron Impossible
#ucwfl041 Collector
Keywords: Collected, Elders of The Universe, Cosmic You'll Make A Fine Addition: When you build your force you may include up to 235 points of characters that are Unique, Prime, Limited Edition, Chase or Convention Exclusive in your Sideline. The chosen characters gain the Collected keyword. I Won't Let You Escape: At the beginning of the game, you may turn Collector to click #2 and then replace him with the Collected from your sideline on their starting lines. At the beginning of your turn, if there are no Collected on the map roll 1d6. If the result is less than Collector's click number, place him on the map in a square of your choice. Let Me Show You The True Form Of My Power: Capture Ability, Shape Change. // SIDELINE ACTIVE: At the beginning of your turn, choose a friendly character with a shared keyword. The chosen character can use Perplex. At the end of your turn, roll 1d6. 1-2: Deal Collector 1 unavoidable damage
Wow... This is just wow. I mean, you've change the way the character plays so dynamically (for the better I will add). You've outdone yourself here.
This is just amazing.
Quote : Originally Posted by Baron Impossible
#ucwfl020 Firestar
Keywords: Avengers, Hellions, Marvel Diva, New Warriors, Spider-Man Family, X-Men, Mutant A Fire-Star is Born: Sidestep, Toughness. Poison, but Firestar deals penetrating damage. Firestar modifies attack +1 when making a range attack and defense +1 when targeted by a range attack. Absorb And Re-Channel Radiation: PROTECTED: Energy Explosion, Pulse Wave. // Super Senses. 4-6: Remove an action token from Firestar and until the end of your next turn, she can use Range Combat Expert.
Another amazing job at resurrecting a wonderful old figure. I mean, if you had started from scratch, I'd be impressed with this design. Nothing seems shoehorned.
Great job.
Quote : Originally Posted by Baron Impossible
#ucwfl010 Puck
Keywords: Alpha Flight, X-Force, Martial Artist, Mystical, Past, Soldier Not Bad, Eh?: Bounce, Nimble, Toughness, , Alpha Flight team ability. Cartwheel: Flying Leap. FREE: Make a close attack, but Puck may only target a character he was not adjacent to at the start of this turn.
Another nice use of the character. Not Bad, Eh? pretty much fixes this guy right up. The change to cartwheel is a nice improvement. I love flying leap on him and the free attack is perfect to represent his pinballing around.
Quote : Originally Posted by Baron Impossible
#ucwfl008 Dr Druid
Keywords: Avengers, Battleworld: Weird World, Council of Kangs, Defenders, Monster Hunters, Detective, Mystical, Psychic, Ruler Have I Told You How Much I Prefer Being Ruler Of A Magical Kingdom Over Being An Avenger?: If you got map choice, Empower, Leadership, , range +3. If you did not get map choice, Enhancement, Phasing/Teleport, Super Senses. Call Me… Druid: STOP. Sidestep, Willpower. If you got map choice, Mind Control and attack +1. If you did not get map choice, Stealth and defense +1.
I love the tie into map choice. Another seamless redesign that brings so much more function than the dial ever had (even in its heyday)...(well, let's be honest doc druid never had a heyday clix or otherwise. I mean can a guy be any more unlikable than old druid)
Quote : Originally Posted by Baron Impossible
#ucwfl049 Spider-Man 2099
Keywords: Avengers, Exiles, Spider-Man Family, Future, Scientist Web Cape █, OO> Let's Start At The Beginning One Last Time: Passenger: 1, Super Senses. Incapacitate with .
(80)You're Pointing At Me Right Now!: Spider-Man 2099 is KO'd when his dial clicks past the red KO line. Protected: Pulse Wave. // When Spider-Man 2099 makes an attack, modify his attack value +2 if an opposing character succeeded their Shape Change roll. Humanity's Ultimate: Running Shot, Power Cosmic team ability, range +3. Worthy To Wield Mjolnir: STOP. When this click is first revealed, you may place Spider-Man 2099 into a square with an object.
L049.01 TEAM-UP: Future Themed Team: In Multiverse Games (Any player has a game element on their starting force or Sideline that costs points from another Franchise), friendly characters with a set number or name that includes 2099 have a minimum attack value of 10 and they modify damage +1 when targeting characters with the Past keyword. (After revealing forces, you may replace character cards with their alternates. You can't choose a Team Up if your starting characters share a name).
This just shows that you are best designer clix ever had, paid or not.
Any great force blast improvements are A-OK in my book. I like it on Miles especially.
I like how you worked the trait so that either dial you get a solid basis of the character. The 25 pts dial and the mechanic to get him over to the 75 pts dial.
Wow. That "//" keying effect is wonderful. I mean the double outwit would be enough, but this is so awesome. Just a smack for having too much #### going on your dial.
This is a well thought out design. Making the sideline trait contingent upon paying the 35 points makes sure that this character gets played the correct way.
The sideline effects are wonderful also. Giving him a limited use support to use on the chosen character (aka spider-man) is just how it translates from those early comics. The leadership also. Just perfect design for Ben.
Maybe in a different set, this guy would stand a chance at making a top 10 list, but unfortunately, there are too many personal favorites in this set.
always a bridesmaid, eh benny?
thank you, there were a few checks and balances needed to make this one work appropriately. i had the original idea of the unkillable allies (to make sure he bites it first) and the printed dial as a leftover for a future use, so i repurposed it here with a remix partially into the promoter mechanic so as to make it fit a bit more. having him still do work after he passes is a testimony to 58 years of impact on comics for a fella that kicked it in his debut. and that point cost identifier on the 2nd needs to happen on more sideline active abilities if you ask me, but of course wk doesn't
Quote : Originally Posted by Renokhan
I love the change to the click # order. Counting down instead of up and having that tie into his signature move = great work.
And this guy is not screwing around. 3 stop clicks to end his dial are vicious, especially with that that stop click gives you access to. Three great clicks.
This guy is a hidden gem.
since those stop clicks are on blue click numbers and someone can easily pin him through them, i see them as being not overmuch for the cost, mostly shining when dealing with someone that "doesn't know how to wrestle" so he'll get all 3 of his minutes of playime. as a portmanteu of comics crusher and cinematic bonesaw, his signature and sp are from the film and the vanilla portions of his dial (fittingly) are from the comics, specifically the azarrello story.
he starts off swinging fierce and then all those support powers runs a gauntlet with each of his "minutes." and since it plays so much into the presentation, i reversed the click numbers for that countdown ('cause why not?) and emphasize the sp more with it. then letting his macho man-like dmg bonus trigger off of them will make that big 3 (notably before his attack value ticks up) more significant on click 3. having that big bonus when the chips are down (or his playtime begins) gets to serve double duty for both versions of hogan.
he was a quiet nod to marvel's deep history that i wanted to bring out and put into this set. he's honestly the foot-in-the-door that led to the whole spiderman subtheme here
Quote : Originally Posted by Renokhan
Man I love that 19 defend last conditional stop click. That is epidemy early spider-man. And a great team up with the uncle ben figure.
Also love the flavor and effect of the Showmanship attack SP
Then of course you hit it out of the park with the Signature move.
Brilliant version of a spider-man that we rarely, if ever, see in click world (have we gotten a I'm a pro-wrestler spider-man?)
nope. we got cover spidey for amazing fantasy 15, but nope on "web mask" in sweats pre-spidey . he's a fun attempt at a very niche but recognizable part of spidey's storied history that was a perfect no-brainer for this set so i went for it whole-hog. this is all from that story so no webs, no reporter kw (triple j wasn't around yet), no heroism. he's the selfish punk kid that's full of "not my job" so most the dial he's letting others take his licks. but once he gets a motivated change of heart (please and thank you, uncle ben for super synergy) then he's finally turning into the spidey we expect. i'm glad you like the conditional STOP and that juicy defend. it's at odds with his dial, if that sc is doing it's job there's not gonna be much left to use it but the STOP'll definitely get triggered so there's a sweetspot to the give and take.
the sp was a lot of fun to design. i like to think of you slamming your opponent into a square of your choice then slingshot KBing them a ways out only to wind up flippling into a square next to them after like some made rolling spin slam thing of trademark spidey kinetic fighting. he's going to be a placement machine and that's before his signature is set up so you can run them up a corner and dangle 'em til the cry uncle. he may not have webs, but he'll put your opponent wherever you want them
welp, that's it. i'm all done. i turn the thread over to y'all and i ask one last time for a top 10 (or a top 5 if that's all you've got). for the visitors and lukers, you're invited, too. i'd love to hear what clicked with you and end this one out on what you guys think worked here. as always, i appreciate your comments and your views. it kept the ball rolling all these years and the conversation is what i got most out of the work.
i appreciate you guys
This makes me so sad. I look forward to seeing what new and exciting dials you'll come up with next. You really are the most excellent of designers. Your creativity and balance are a rare combo.
I love this so much. Your take on him really breathes some new life into the dial. I just love the "You're not doing anything to keep Ben alive. I don't care what you equip him with, or who you put next to him, I'm going to shoot and kill him"
exactly, he's going for the kill of the weak 18 and under (well that got awkward) pieces. the burglar dial was a great representation of that at its time, i just gave it a few nudges to keep up and overcome those stats. he'll mostly be useful as a pog murderer, but we have circled back around to the existence of 15, 10 and 5 pt pieces again, and they'll need to sweat 'cause the things you'd use to keep theme alive aren't going to be available
with a few KWs now and an honest ta, he might see some play
Quote : Originally Posted by Renokhan
This makes me so happy. This dial made it onto so many of my teams.
The traits are fantastic. Perfect Longshot (even snake-eyes? Not sure how that works, but I love it). I would definitely dust off this old character if I had this card.
yeah i assume the parenthetical will override the normal rules. but not crapping out felt very longshot and being able to look forward to double 1s will cement a spot for him. basically we're at an uphill battle to override those stats so i decided to make them as irrelevant as possible. 1in6 hit on every roll (and conveniently bumping up his dmg output, too) that only gets easier with each reroll of just 1 die. with his own pc and the slight but helpful boost to ttpc to make him a magnet for it, he might get some good hits in. a little rs to bump up the offense, too, which ironically polishes his printed l/c to make the choice to get over things more important (yay for jetpacks!)
defensively, he starts strong (that 17 cr was HUGE back in his day) but peters out, so i wanted to stack some dodgey powers on him, but i added the gambler's roll to make it more luck-based. he's always getting senses added to the cr, but he has a chance to stack more and more on it.
designing legacy cards was a fun challenge. basically looking at older dials and tackling the viability challenges while keeping to character and the spirit of what we'd already been given. they became the ultilmate "if only they'd ___"
Quote : Originally Posted by Renokhan
Grand Entrance is a excellent way to represent her portal power. The one we got was stupid broken then stupid fixed. Such a great and elegant way to fix the power.
The 3x flurry is nice also.
stupid broken then stupid fix is an elegant way to describe that history
tethering things to the set (beyond giving mojo's TUC more to play with with her and longshot) with the wrestling mechanics, grand entrance on top of that massive speed value is porting folks clear across the map on turn 1. you still get the alpha strike thanks to her opg anti-naat, but then your opponent gets the fairness of retaliating clean. just a slice of occam's razor so that we can get into the thick of it. the was great, honestly, so i just did a slightly tweaked it to come at it in the simple way, too. 6 arms? 1 attack per 2 arms. call it a day
Quote : Originally Posted by Renokhan
Wow... This is just wow. I mean, you've change the way the character plays so dynamically (for the better I will add). You've outdone yourself here.
This is just amazing.
yeah this one is a bigger change. i wanted to meld him to the promoter mechanic but he's got a hefty price. i know some more recent legacy cards tweak that but i was adamant to not change anything printed on the dial. i want the card to be interchangeable, but the dial is the dial. so with a hefty price, lets incorporate that into the mechanics. instead he becomes a collection of random weirdos that get to come out to play. after all, he's always pitting his collection against his "brother's" forces in grandmaster's games. from that concept i just had to tweak the dial to fit the format. and the sp being starting on click #2 was just providence in being able to incorporate a cost into the effect and then run the mechanic. i'd like to play this one and see if it works out and be as fun as i hope
Quote : Originally Posted by Renokhan
Another amazing job at resurrecting a wonderful old figure. I mean, if you had started from scratch, I'd be impressed with this design. Nothing seems shoehorned.
Great job.
thank you. though more recent, she had all the problems of longshot. terrible attack and defense values that didn't age well. i couldn't use the same trick here, of course. so i put in some range specific bonuses and stacked some more utility into the dial with a little defense, a little deterrence (to keep those range bonuses in play) and a little mobility to deal with that sad showing of rs
the rework was both a simplification and a way to pad out some more offense and defense when the dial tanks by relying on the flavor of the trick. even if the senses don't dodge, there's still a greater chance to get the rce in play
this was the hardest legacy card because the simplest solutions were wither already on the dial or would underserve what was there and i wanted to enhance not ignore what was there. and i needed to round out the new warriors subtheme with this gal and get a venn diagram on the spidey theme, too
Quote : Originally Posted by Renokhan
Another nice use of the character. Not Bad, Eh? pretty much fixes this guy right up. The change to cartwheel is a nice improvement. I love flying leap on him and the free attack is perfect to represent his pinballing around.
oh, canada! alpha flight needs some love. another case of attack and defense needing the boost. so i rely on my alpha flight ta and the attack bonus from flying leap doesn't hurt, either. defensively, toughness is a big help, but that modest range bonus from helps to offset the cr. the nimble will help set up the cartwheel free attack but a lot of the base was plenty available, he just needed a boost up (short joke intended ).
Quote : Originally Posted by Renokhan
I love the tie into map choice. Another seamless redesign that brings so much more function than the dial ever had (even in its heyday)...(well, let's be honest doc druid never had a heyday clix or otherwise. I mean can a guy be any more unlikable than old druid)
that's probably why he was given a face/heel turn . as the second big-bad in the 616 squadron, i was delighted to use this format to sneak him into the set with a take built around that tale. stuck as a ghost in our world (lost map choice) or corporeal in weird world (win map choice), playing into that let me design the dial as a 2-in-1 based on that initiative roll. he's either a defensive deuce or a longer range manipulator. hopefully, either works well. i had a bit of a snag with the printed mc keeping the obvious choice out of the , but i was able to slip it into the :m-speed: sp instead to keep it going.
and talk about a KW upgrade! i crammed a ton in there since he's been busy on a thing or two since asm came out.
Quote : Originally Posted by Renokhan
This just shows that you are best designer clix ever had, paid or not.
wow, thank you. that's just wow. :blush:.
the original dial was all built around the 160 pt option which i wasn't as interested in in sneaking miguel into the set around his cameo from into the spiderverse. so i simplified the STOP click (into a STOP) and added the placement to make it feel like he's about to heft the hammer (or whatever), i added a bit of rs functionality to the to make it more valuable at that hefty cost.
but what i was interested in, molding him to the spiderverse format i have in the starter, was adding the shared , tweaking the to fit the others and then putting just a dash of flavor with the frustration in his when an lookalike pulls of their sc. you make him retarget? well that's gonna cost you
Any great force blast improvements are A-OK in my book. I like it on Miles especially.
I like how you worked the trait so that either dial you get a solid basis of the character. The 25 pts dial and the mechanic to get him over to the 75 pts dial.
thanks. the starter is tightly themed, both in tons of (hopefully memorable) flavor text and in shared abilities and similar formats
miles is the star of the starter and gets an internal promotion to play him as the rookie kid that comes into his own thanks to that leap of faith so why not have flying leap be the trigger? and of course the famous "Hey" shoulder touch zap needed to be featured on the dial, so putting it as a fb boon on the backend gives it a bit of signature move flair without being one. no-attack dmg is no joke either, and should soften the blow of a low roll immensely. i'm mostly excited about pulling off the resulpt
Quote : Originally Posted by Renokhan
Again, nice carry over of the trait. Giving her submission hold is a cool effect for the character.
i was mostly trying to get the flavor to work. how do you change things up when they've been too quiet? anti-stealth it is! and free dmg coupled with a web-snag maneuver was meant to get the feel of that across. her end dial is a bit of meta aesthetics. nowhere near as good as your tharok, but the last click has the 4 colors of her costume
Quote : Originally Posted by Renokhan
Nice team up ability. I love stealing opposing characters team abilities.
This character is funny. I like the purple streak down the middle.
Flurry / steal energy on the stop click is nice and will help keep him around
yeah peter b might have the best of the stop clicks, that flurry will really make his steal energy shine. every spiderman has got to always get back up, so those STOPs coupled with grit and getup are all about that, while also offsetting the notorious softness of spidey dials reliant on gambler's defenses
peter b's TUC is also a nice gettaround for the problems that legion fans like us have known for literal decades . he's a cheaper mentor dial, but he's got enough tricks built around equipment manipulation and support to hopefully pull his (considerable ) weight
Nice take on the noir spider man. He has some nice combos with the charge flurry.
long before i designed this set, the first time i watched the movie, the line "we don't pick the ballroom, we just dance" IMMEDIATELY popped out to me as immensely clickable. so i just ran with it in the most obvious ways. didn't get to pick the ballroom? why that's a mapchoice trigger if i've ever heard of one, so let's dance and boost that charge range and gain stealth up top to turn your opponent's terrain choice against them
noir also gets a printed range so that those roscoes he's sporting make more sense. another offbeat sculpt choice, just dip that thing in black and call him a spider
Quote : Originally Posted by Renokhan
Wow. That "//" keying effect is wonderful. I mean the double outwit would be enough, but this is so awesome. Just a smack for having too much #### going on your dial.
take that, complicated dial! you think you're complex? she's a teenager riding a robot guided by a spider based on her father. AND she's from the future . it works on two levels, too (// pun there) since her name not used in the book is sp//dr so playing up the // effect in dials was another obvious go-to
speaking of names, the naming convention here was embracing their real names since they're all spider people. and peni parker and peter porker and gwen stacy and miles morales and peter (emphasis on the) b parker would be known best by their real names anyway. the only oddball was noir with just plain ol peter parker on the dial, but i stuck to convention and i think it mostly worked out.
Quote : Originally Posted by Renokhan
I love this Spider-Ham. So wonderful. The incap power is just my speed. This guy would be a great star of multiverse games.
just my speed? ha! i see what you did there
thank you. porker was delightfully weird. and it let me play with the animalverse chases from my previous sets with his nemesis ducktor doom and unusual ally in kangaroo the conqueror. with all the starter set, the shared and and STOP clicks are obvious, but i also gave them all printed wp with their reason for great responsibility. while they all gave their respective reasons in the film, porker's flavor text was his somber contribution. didn't exactly fit the mold, but fortunately he still had something serious to say.
but all that's just cherries when the ala mode is the incap tweak getting a shot of doubling down the tokening due to his weirdness will let him stand out. that and the stacking on his esd and senses will let him pester to his hearts content until someone gets tired of this ham and tries to fry bacon up close. then the mallet comes out with strength, slam and cce end dial to let you know you messed with the wrong pig. and legal or otherwise, "that's all folks!" makes a great questionably franchise-risqué way to reemphasize this is POWERBOMB, baby, we don't care about what intellectual properties we can easily use!
Quote : Originally Posted by Renokhan
Wonderful keyword shenanigans. I like seeing the rare advantage on map rolls. The autonomous symbol is awesome to see also.
The attack SP makes this guy stand out in a set full of awesome spider-man.
one classic spidey to go as the marquee LE for the set. and as the last dial i post, i went against the grain and opted for original flavor text instead of my usual of grabbing it from print. in a world of spidey dials and spidey allies, i focused original pete (not re-pete ) on teaming up and the map roll that theming gains. he's got the tricks of the starter set, too, but his boon is being easy to fit anywhere thanks to his costs and his KWs. a spidey for every occasion. and the autonomous helps to cement it. full points gets you super mobile with the durability most of his dials lacks. the vet gets to focus more on the webshooters as a means to protect, pester and essentially tank while the defend polishes it off. the exp is a snap striker relying on the inherent kb in his strength and the rookie is a tieup you can't ignore and doesn't feel like going anywhere too soon. i wanted to give you a spidey for all seasons, and i hope he can wear those many hats
This makes me so sad. I look forward to seeing what new and exciting dials you'll come up with next. You really are the most excellent of designers. Your creativity and balance are a rare combo.
You will be missed.
Until then, I have a top 10 list coming soon.
thank you, my friend. that means a lot coming from you. your cleverness, character-driven care and attention to detail on rules and verbiage are beyond compare.
i've enjoyed our friendship and appreciate your support. looking forward to your top 10
Honorable Mentions: Armadillo, Annie Freeze, Crusher Hogan, Thor, Twilight, The Whizzer.
Extra Special Honorable Mention: Hostess Fruit Pies
Now the the list
10. The Redial Cards. You just knocked it out of the park with these guys. Each one of them would be such a welcome addition and prolonging the use of beloved old pieces and redemption to pieces that were never that good.
9, Hyperion - Everything about this dial is spot on. The homage to a classic Superman dial with the 2 objects. The end dial battle fury for when he goes blind. The leadership. Everything shows that you know this character well and have synthesized a masterwork dial from it.
8. Grandmaster - Just a great dial. I like the 'fairness' of the meta effects. So much better than what we've gotten from WK.
7, Super Patriot - I mean you had me at the meta design. That got you at least two bumps in ranking on this guy, but it is his damage SP that got him on the list.
6. The Ever-Lovin' Thing - 'Nuff Said.
5. Speedball - This guy was made for the UCWF rules. You captured his powers so well. He is not an easy powerset to design around and you nailed it.
4. The Nighthawks - Ok, kind of a cheat, but both of these dials are awesome and I really wanted to fit the legacy dial cards onto the list. So, they share a spot. I love the design on the classic nighthawk and son dial, but the ferocity of ultimate nighthawk dial is hard to ignore. So they both are amazing for their own reasons and they both make the list at #4.
3. Prototype - I didn't even know of this character before this set and even I know you designed the hell out of this dial. Corporate Sponsorship and Corporate Image are just so creative, it was hard pressed to not reach #1 on the list. Fabulous.
2. Dr Spectrum (classic) - You made the best Dr Spectrum ever here. I should know I've designed about 10 different dials of him.
1. Friction - You made an almost impossible power to design around and made it look easy. You are the king and this proves it. I bow to your greatness.
Honorable Mentions: Armadillo, Annie Freeze, Crusher Hogan, Thor, Twilight, The Whizzer.
Extra Special Honorable Mention: Hostess Fruit Pies
Now the the list
10. The Redial Cards. You just knocked it out of the park with these guys. Each one of them would be such a welcome addition and prolonging the use of beloved old pieces and redemption to pieces that were never that good.
9, Hyperion - Everything about this dial is spot on. The homage to a classic Superman dial with the 2 objects. The end dial battle fury for when he goes blind. The leadership. Everything shows that you know this character well and have synthesized a masterwork dial from it.
8. Grandmaster - Just a great dial. I like the 'fairness' of the meta effects. So much better than what we've gotten from WK.
7, Super Patriot - I mean you had me at the meta design. That got you at least two bumps in ranking on this guy, but it is his damage SP that got him on the list.
6. The Ever-Lovin' Thing - 'Nuff Said.
5. Speedball - This guy was made for the UCWF rules. You captured his powers so well. He is not an easy powerset to design around and you nailed it.
4. The Nighthawks - Ok, kind of a cheat, but both of these dials are awesome and I really wanted to fit the legacy dial cards onto the list. So, they share a spot. I love the design on the classic nighthawk and son dial, but the ferocity of ultimate nighthawk dial is hard to ignore. So they both are amazing for their own reasons and they both make the list at #4.
3. Prototype - I didn't even know of this character before this set and even I know you designed the hell out of this dial. Corporate Sponsorship and Corporate Image are just so creative, it was hard pressed to not reach #1 on the list. Fabulous.
2. Dr Spectrum (classic) - You made the best Dr Spectrum ever here. I should know I've designed about 10 different dials of him.
1. Friction - You made an almost impossible power to design around and made it look easy. You are the king and this proves it. I bow to your greatness.
thanks for the nod to the legacy cards. that was a fun experiment and i see a lot of potential in the format to revitalize big collections. as much as i have been a vocal critic of most of the changes to the game being designed to undermine the old guard, legacy cards makes your tacklebox better
i am glad to see so many slots got to the squadron. as a superfan, your opinion on them matters a great deal. i just re-read the maxi and went for it. most the dials designed themselves. well, dr spectrum didn't . you know all too well the pull of the meta aesthetics on him and try as i might it just wasn't working (meanwhile i think i pulled it off for nenet). after about 3 or 4 takes, i decided to emphasize the all-white click alone.
meanwhile, super patriot was the shoehorn meta design that came together really quickly. it was a matter of making sense with the SPs but the layout really clicked the only way it could have . that little torch of his completely saved my butt on this one
grandmaster got a lot of strong effects since he's primed for meta-game. balance was very important to me. same with speedball. i knew i was cramming a ton of potential into that so i had to come up with a way to keep it from being overmuch and emphasizing spread dmg felt like the right restraint. the new game has taught me how much i value balance and restraint in its absence
i'm glad benjy made the list, being the headliner and all. it seems like forever ago that i posted that first dial and as much as it's his set, spidey kinda stole the thunder from him as the set went on (the wallcrawler is a menace after all ). his was a real wrestling dial, and the click 11 kickout was really attempting to play with the tools provided by wwe in the most deliberate way, so he embodies the core of the set
prototype made the cut! wow! thank you for that . knowing for sure you had no idea who this was going into it makes me feel like i did him right in the dial. the corporate stuff playing with ta icons as branding seemed to be right there, i just played with it is all. but i'm glad you liked it so well. watch the ultraforce cartoons on youtube. they're very dated
i'm glad one of the dp7 made the cut. you did such a wonderful job with them. charly's friction stuff is an odd power but i was surprised by how many things are picked up and carried in this game. it's pretty pervasive. i think clix has shown me how potent she really was more than the comics did .
thanks a ton for your top 10 and i know it took a ton of time to comb through this extra big set to pick them, so thanks so much for all the time and effort you put into providing me feedback, especially during your busy schedule. i really appreciate it, buddy