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How does his special ability to make obscuring terrain work now that obscuring terrain doesn't exist?
Also, does his negative modifier to breakaway still work now that modifiers don't seem to be a thing with things plasticity, HHS, and leap climb?
It seems obscuring terrain now officially functions as hindering terrain. If I were a judge, I'd rule that you can just lay hindering terrain for the sake of ease. One could insist he places obscuring terrain markers, but as those now function as hindering it seems needlessly pedantic and potentially obfuscating.
The negative modifier thing... I have nothing for you on that.
He clearly SHOULD get breakaway +3. Most issues can be fixed with simple Common Sense, and any good judge will rule in favor of the way the figure was meant to be played before changes.
Also, does his negative modifier to breakaway still work now that modifiers don't seem to be a thing with things plasticity, HHS, and leap climb?
If I were to make an educated guess on the updated wording of his power, it would be this:
“Plasticity. BREAKAWAY +1. Adjacent opposing characters get BREAKAWAY -1.”
This results in a similar function to the previous rules.
Any map that has printed Obscuring Terrain (white colored boundary line) will now be considered to have printed Hindering Terrain (green and white checkered boundary line) instead.
- Since Obscuring Terrain no longer exists under the new rules, this clarification allows maps with Obscuring Terrain to be used properly.
Knull isn't a printed map. It's obvious how his Smoke Cloud should be fixed, but officially, it hasn't been yet.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom