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there have been alot of arguments that he would take the push from top and then immediately heal back to top. here are the chain of events, first you state the action you are giving the character. then, you would do the action and get through all of the attacks and rolls. after that you would place the action token,(this is where his power would trigger but because the actual damage happens after the token placement and he neither has the power or another click to heal onto the push just happens regularly.)
This is my go-to Green Lantern. He has everything a GL should have (except missing TA) and that trait is totally awesome! Only thing i would change is throwing on Enhancement or RCE for a click or two of his dial. Other than that, I cant think this piece is pretty dang solid.
FYI: "GREEN WILLPOWER" is a Special Power, not a Trait. It only works when it's showing on the dial (click 2,73,75,76, & 7).
Vulture: I'll drop you from the sky and watch you drop like a rag doll! Spider-Man: And this'll be when? After Ock rips me limb from limb? Or after Venom eats my brains? Oh, I almost forgot; he also has dibs on my spleen...
I just realized that for an extra 10 points, you can throw Force Field on him and give him Toughness on every non-Invulnerability click. Totally worth doing if ya ask me. I'd pay 160 points for that dial in a heartbeat.
7 years later and still the Hal I reach for every time. They hit perfect with this dial. Power creep has hurt him, but his design is perfection. He brings everything I want from the character without the clutter of 5 paragraphs worth of special power text. I wish the game would go back to this design style of gameplay and stats.