You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I remember when you would call in a character off an ID and try to carry or be carried the fig would disappear because it was considered off the map and out of 5 spaces. For some reason, I dont think that is the case anymore and the off the map verbiage is gone. I cant find it in the comprehensive rules?
So in short, can a called in fig carry the caller inner out of danger for example? I mean, its being carried so definitely within 5 yeah?
"Strike first, strike fast, strike hard."
WWTX 08 KOTH Champ 12-2, 2011 KOTH Champ 27-6
GenCon 2012 17-4 in BR - 2013 22-6 in BR
WKO-San Diego 2014 2nd Place of 78
2015 SLCC Regional Champion of 56
2016 Team Worlds 2nd Place, 14-3 in BR
2017-20 WKO Champ x6, Team Nats 3rd Place, B2B ROC State Champ 19,20
Setup - When you reveal forces, choose a character on your Sideline whose name matches the name on this ID Card and turn it to a starting line. That character is called an ID Character. You can't have more ID characters on your Sideline than characters on your starting force. UNIQUE.
Call in Help - Friendly characters have "POWER: If no other friendly characters have been given this same action this turn and this character is equal or more points than the ID character, place the ID character adjacent, then remove this ID card from the game and your opponent scores it. The ID character returns to your Sideline: at the beginning of your next turn, immediately if no square it occupies is within 5 squares of this character, or it is removed from the map by another effect. ID characters can't: be carried, be equipped, be given DOUBLE POWER actions, replace, or be replaced. ID characters can be KO'd.
Quote : Originally Posted by Empyre PAC
Before beginning movement, you may choose one adjacent friendly character of smaller size. Immediately after moving, place the chosen character adjacent if possible and it can’t be given a non-FREE action this turn. To carry, neither character can be holding an object or pick one up.
Since carried figures are now placed after moving, they're not off the map any more, and I don't see any reason why a Call-In can't carry the character given the power action as long as the movement stays withing five squares of said character.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom