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Not realizing that pushing him to base a bunch of people is the dumbest idea in the history of the game, I was not impressed by our first outing together. :(
Wizkids' Tactical Foundation: Department of Uptempo Discourse Engineers
Join now and nay the naysayers!
Not sure what you mean, Fastcat. That said, running into a swarm with quake + Exploit is great, especially since he has a lotta great keywords to get that +1 attack. Outwit is there to prevent a counter outwit, preserving his special damage avoidance. If you have hot dice, IL team ability can keep him free of tokens. Meta? No, but above average in casual.
Question about his power to go to click 11.
If he’s on click 1 and let’s say would take just 1 damage.
Do you go to click 2 before noting current click or not.
Reply is late, but.....
Brundun, I pushed to charge somebody. Then when my opponent hit him, yeah he got immune, but the next turn he had two tokens so all he could do was clear. Then he got punched and killed. One of the most disappointing moments in my clix history.
Wizkids' Tactical Foundation: Department of Uptempo Discourse Engineers
Join now and nay the naysayers!
@fastcat this may sound snarky but I promise it's not meant to be: it sounds like that was a valuable lesson about the dangers of maxing out your primary hitter on the first strike. I lament how much strategy 2021 rules took out of the game, but I'm not as bothered about the change to pushing as many others were, and that is because there's still a lot of strategic value in picking who to strike and when to strike, based on how tokened-up an opponent is. The game has added a lot more ways to combo/build tempo/keep things flowing, and that's good. One of the few good things these days. That said, man, I'm sorry, I've had those kind of tough lessons in this game, too. Finding out something doesn't work how I thought in the middle of a game, or making a really bad move, is really rough. It can sour the experience for even the most beloved piece or team.