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#019 Lapras
Team: No Affiliation
Range: 6
Points: 60
Keywords: Animal, Ice, Water
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Role Tag: Pokémon TRANSPORT POKÉMON: Passenger: 1 // Improved Movement: Elevated and Passenger: 6, but only if Lapras began its move in water terrain. LIFE DEW: POWER: If Lapras and an adjacent friendly character both occupy water terrain, heal them each 1 click. BLIZZARD: POWER: Improved Targeting: This character can make range attacks while adjacent to opposing characters. (May target adjacent or non-adjacent opposing characters.) Make a range attack targeting all opposing characters within 3 squares and line of fire. Instead of normal damage, each hit character is dealt 2 damage and is given an action token. FERRY ACROSS THE SEA (Sidestep) BODY SLAM (Quake) SHELL ARMOR (Impervious) ENDURE (Invulnerability) GENTLE HEART (Toughness) WATERFALL (Close Combat Expert) PROTECTIVE REGULATIONS (Shape Change)
You're right that the wording is a little awkward. However, I wanted Alakazam to be able to avoid the damage with its Magic Guard trait while also getting past Invincible, so this was the best I could come up with.
That's fair. Also, as a fellow Pokedialer, I know you appreciate feedback on your work. That was always a great motivator to me.
#035 Snorlax
Team: No Affiliation
Range: 5
Points: 100
Keywords: Animal, Normal
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Role Tag: Pokémon LEFTOVERS: At the end of your turn, heal Snorlax 1 click. THICK FAT: Snorlax can reduce penetrating damage from range attacks. REST: POWER: Roll 2d6 and heal Snorlax a number of clicks equal to the result. After resolutions, give Snorlax 3 Rest tokens. // At the end of your turn, remove a Rest token. // If Snorlax has any Rest tokens, it can't be given actions. BODY SLAM: Quake, but deals 3 damage instead of 2. GIGA IMPACT: When Snorlax makes an attack against a single target, you may choose to modify attack +1, damage +1, and damage dealt is penetrating. If you do, after resolutions give Snorlax 2 Rest tokens. TACKLE (Charge) BLOCKING THE PATH (Plasticity) HEAVY SLAM (Quake) STOCKPILE (Impervious) DEFENSE CURL (Invulnerability) EXPANSIVE BELLY (Toughness)
Now there's a Snorlax that I wanna play! His trait plus the equipment; I like to envision him having a half-eaten apple in each hand, munching on both of 'em.
Role Tag: Pokémon MULTISCALE: Dragonite takes a maximum of 1 damage from attacks while on its starting click. RESCUE AT SEA: Hypersonic Speed. When Dragonite uses it, it has Improved Movement: Characters and Passenger: 1 instead of Passenger: 0. WRAP: Plasticity. // FREE: Make close attack targeting a character that failed to break away from Dragonite since your last turn. ROOST: Invulnerability, Regeneration. CIRCLE THE GLOBE IN 16 HOURS (Hypersonic Speed) AGILITY (Charge) HYPER BEAM (Penetrating/Psychic Blast) SEA GUARDIAN (Invincible) BULKY PHYSIQUE (Impervious) OUTRAGE (Close Combat Expert) DRAGON RUSH (Exploit Weakness) EXTREMELY RARE POKÉMON (Shape Change)