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Since this guy is practically Superman, give him TMTs009 Mjolnir, This would effectively give him a charge that "looks" like Running Shot with Flurry with a 13 att/5dmg. You could separately use quake instead if that situation fit. Also pairing him with someone that can help him stealth bust would be incredible like the Manta Tournament prize.
Last edited by bam; 07/10/2021 at 20:50..
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
This prime Mimics rally is way better than the normal SR since it lasts all game. You can put moira next to him and just go power crazy coping everything you can see. This guy can get up to bonkers level of standard powers. Pretty fun.
Wow, Calvin (& Hobbes) can Charge an opposing close combat brick whose dial displays Exploit Weakness and Flurry with 13-AV 5-DAM penetrating, using the Exploit against the target!?! If the brick does not have Invincible or another way to reduce penetrating damage, Cal is highly likely to double-tap any single-base fig in the game with a single Action KO.... First Mimic we have had since Mutations and Monsters; this version has 14-years of pent-up frustrations to work out, in a most violent way!!
He is basically a 170 point figure for me since I’ll almost always want to run Moira with him. And while he is normally vulnerable to outwit, his Rally is so good when you know what powers you want to get using Moira.
Absolutely love this piece, i recommend wither using the #38 Prestige from HOX or the herald dial to give him some PROTECTED: outwit and just watch as he goes to town, not being able to be outwitted and absorbing TONS of powers... definitely a 10/10 figure.
At 150 points, I don't expect this figure is going to be that threatening in standard games, with-or-without the (very good) RALLY. IN some ways, I think the RALLY power is a force-building trap... add 20 points for Dr. Moira, and the only guaranteed all-dial power is either Super Senses or Stealth (from Dr. Moira)... beyond those, you need to invest the remaining 130 points into figures that can provide desired powers AND support this tent-pole. With this caveat out of the way, I rather like the top-dial offense and the reasonably long dial for the investment. My first instinct is to design a team that allows Mimic to play as-long-as-possible a ranged-attack game (supported by range/damage boosts from adjacent teammates) before eventually transitioning into a close combatant (if necessary).