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Yes he is a monster! Ran him in a 400 pt tournament with Hugo Strange, GF Joker, and two hired henchmen. Giving everyone that 12 attack against the chosen keyword/TA was fun. Almost every figure that was KOed was KOed by Bane. Those flurry and willpower clicks are brutal. Kept giving him the juice from Strange to wipe characters off of the map and then having the henchman support him with the 11 attack from joker and their 14 defense. The team did waayyyy better than I thought.
I know it's terrible talking about resources in these Unit Comments, but Prep time to Charge, Flurry, Exploit Weakness with Belt on click 1. Attack +3, Charge for 6, hit for 12 penetrating without objects. Almost looks as if that Belt click was designed for him as he has the Attack special power on click 1 without Flurry.
I want to use this Bane as part of 'Duhg's Army'. And have a 25 point Hive Trooper carry him around - and it is a named Theme Team. And give him Angrir's Hammer for the Steal Energy and Regeneration. And put the Feat 'Auto Regen' on him. Another Hive Trooper carrying Duhg and a Hammer on Duhg. 300 points of Kill Your Face Into The Ground.
Last edited by TH0MAS5; 10/26/2013 at 16:20..
Alberta ROC Provincial Champion
7th 2015 Canadian Clix Nationals. Winner of world's 1st PDC event
2016 WKO Regional Prairie Dicemaster Champion
Win/Loss: 0-2 I like this Bane. I love how his trait keys off of keywords - giving maximum flexibility in targeting. His attack values are okay with his trait and his TA makes him capable of really getting some high values. While in 2018 his attack SP is worthless he still has solid defensive values to be viable. I swapped his sculpt with a modified Strong Guy sculpt and I'm happy with his looks.
Visible Dials and Pushing Damage need to be optional. This is the way.