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Question: Whose effect prevails? Supreme Intelligence can target characters anywhere on the map regardless of range or line of fire and Invisible Woman can’t be targeted unless the attacker began the turn within 3 spaces. Which effect takes precedence?
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The Supreme Intelligence is unfortunately too old for you to get a WIN ruling on.
Can't trumping Can used to be a good general guide, but doesn't seem to be supported by anything in the Comp that I can find. My inclination is still that SI wouldn't wouldn't be able to attack her, because "regardless of range" and "regardless of line of fire" don't seem to trump "Within X squares."
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11.3c “Regardless of Range”
Some effects state they work “regardless of range”. This effect would normally require the target to be within the source’s range, but this special version does not.
11.3d “Within X Squares”
If a game effect checks for other game elements or squares “within X squares,” the affected game elements or squares must be within the indicated number of squares of the source, counting in the same manner as done for range.
11.4e “Regardless of Line of Fire”
Some effects state they work “regardless of line of fire”. This effect would normally require line of fire from the source, but this special version does not.
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I would say Supreme intelligence can't make the attack on invisible woman, his trait only disregards line of fire and range, he still needs to target an opposing character to make the attack, and invisible woman can't be targeted in this case.
Reasonable question. My guess is that, under the current rules, Supreme Intelligence cannot target Invisible Woman.
Short version, what everyone else said: Supreme Intelligence's effect says "regardless of range and line of fire," but does not say "regardless of 'can't target.'"
Longer and more general version: I think the effect belonging to the player who is not the active player would take precedence (i.e. the player being attacked, i.e. Invisible Woman's player).
I'm basing this on Comprehensive Rulebook 13.5, "The Rules of the Active Player" (under "'Golden' Rules"):
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13.5 The Rules of the Active Player
The Active Player is the player that is currently taking their turn. When order matters for effects or choices that would resolve simultaneously, the active player’s effects resolve first. See 8.1h for more information on resolving simultaneous effects.
8.1h, though, is "Timing of Multiple Triggered Effects." Supreme Intelligence's thing is written more like a passive effect (as the current rules make that distinction) and the definition of "Resolve" at 6.5 says, pretty straightforwardly, "Passive effects don’t resolve." Then Invisible Woman's thing is a duration (20.3) set up by a FREE action.
But let's leave all that aside and just look at 13.5:
For Supreme Intelligence (SI) to attack Invisible Woman (IW), SI's controller must be the active player.
If SI's controller is the active player, SI's effect must resolve first (saying "Supreme Intelligence may target characters anywhere on the map with a ranged combat attack regardless of range and line of fire").
Then IW's effect resolves second (saying "opposing characters can't target Invisible Woman unless they began their turn within 3 squares of her")
The most recently resolving thing says "can't do it," so the thing can't be done.
All this above, though, is based on some assumptions and leaps of logic that I don't think are anywhere in the Comprehensive Rulebook. We're deep into "someone on the forum said" territory.
But Joe's right, this isn't going to get adjudicated on the WIN, so hopefully all this is useful to you in coming to a consensus as a player group.
I've been wondering if something like this might come up with a piece that probably is new enough to get a WIN ruling, if it comes to that:
I'm looking at the third trait, "...No, You Move." and wondering, what if my force and my opponent's force each include an Avengers 60th Anniversary 029b Captain America?
Say it's my opponent's turn. Her Captain America says "When it's your turn opposing characters can't use Immobile." At the same time, my Captain America is saying "When it's not your turn friendly characters have Immobile." Do my characters have Immobile or not?
I'm guessing they do, by the logic outlined above: her Captain America's effect resolves first, because it's her turn and she's the active player; then my Captain America's effect resolves and overrules it.
But I'll be interested to see what the judges say...
I've been wondering if something like this might come up with a piece that probably is new enough to get a WIN ruling, if it comes to that:
I'm looking at the third trait, "...No, You Move." and wondering, what if my force and my opponent's force each include an Avengers 60th Anniversary 029b Captain America?
Say it's my opponent's turn. Her Captain America says "When it's your turn opposing characters can't use Immobile." At the same time, my Captain America is saying "When it's not your turn friendly characters have Immobile." Do my characters have Immobile or not?
I'm guessing they do, by the logic outlined above: her Captain America's effect resolves first, because it's her turn and she's the active player; then my Captain America's effect resolves and overrules it.
But I'll be interested to see what the judges say...
Neither team will get to use Immobile. It's just like if two characters said "Safeguard: Outwit. Opposing characters can't use 'Safeguard: Outwit'."
The "Can't Use" always prevails, because they "can't use" it. They are not actions that are "resolving" but passive effects.
The main point though is that there is no part of the trait that protects it from being cancelled; it's still just granting the IMMOBILE ability to your characters, and the other Cap is turning it off, which cuts it off at the pass so to speak.