You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
The Actioneers are finally finished. The took a while due to their very limited appearances in a few Invincible Universe books and the Astonishing Wolf-Man books.
Last edited by MisterShineyzuma; 01/05/2024 at 11:15..
#INV026.2 Allen the Alien
Real Name: Allen
Team: Coalition of Planets
Range: 0
Points: 100
Keywords: Brute, Cosmic, Coalition of Planets, Police, Politician
12
12
19
4
11
12
18
4
l
l
l
l
l
l
11
11
18
4
11
11
18
3
l
l
l
l
l
l
10
10
18
3
10
10
18
3
9
10
17
2
9
9
17
2
9
9
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
TEAM UP: OMNI-MAN: If Allen the Alien and listed character are on the map, when Allen the Alien would use the Coalition of Planet's Team Ability to target the listed character, he succeeds on a [4-6]. If the listed character has the Coalition of Planet's Keyword, he can use the Coalition of Planet's Team Ability. RALLY (6):Opposing Attack Rolls: Regeneration. // Remove a Rally die. When Allen the Alien uses Regeneration, before rolling the d6 you may instead remove his RALLY die to use it as the result. REACTIVE ADAPTATION: Allen the Alien begins the game on Click 5 and may not be healed beyond this click. // The first two times Allen the Alien would be KO'd, if he has a Rally die on his card turn him to his last click and place him on his card. At the beginning turn remove a Rally die from his card and heal him two clicks. Then, if he has healed to his highest available click -or- has no remaining Rally dice, place him in your starting area. // The first time Allen the Alien would healed this he may be healed up to click 3 for the remainder of the game. The second time he would be healed this way he may heal to click 1. Protected: Outwit. CHAMPION EVALUATION OFFICER: Quake. Super Strength. I DON'T THINK YOU CAN HURT ME: Impervious. // Allen the Alien may reduce Penetrating damage. // SAFEGUARD: Incapacitate, Mind Control, and opposing Perplex. // Protected: Outwit. COALITION OF PLANETS Team Ability: FREE: Roll a d6. [5-6]: Remove an action token from an adjacent friendly character. If that character has the Coalition of Planets Team Ability, modify its Defense by +1 until the start of your next turn.
#INV076 Invincible (Mohawk)
Real Name: Mark Grayson
Team: Viltrumite Empire
Range: 0
Points: 120/75
Keywords: Brute, Celebrity, Invincible War, Ruler, Viltrumite
10
11
18
4
10
11
18
4
l
l
l
l
l
l
9
11
17
4
9
10
18
3
8
10
17
3
8
10
17
3
7
9
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
MOVEMENT: Destroys Bocking. RALLY (6):All Attack Rolls: Charge. // Remove a Rally die to use Charge as FREE. LEAVE US, CONQUEST: Leadership but Invincible may only remove action tokens from friendly characters with the "Viltrumite" keyword. WE REALLY ARE A TERRIBLE BUNCH, AREN'T WE?: Impervious and may reduce Penetrating Damage. Protected: Outwit. VILTRUMITE EMPIRE Team Ability: When this character hits an opposing character with an attack roll of [11-12], after resolutions remove an action token from this character -or- heal it one click. Uncopyable.
Pretty interesting take on it! I dig the Rally die mechanic on this take for the character!