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It's never bothered me, honestly. My Wife is clinically obsessive/compulsive, so it might bother her, but she rarely gets to play constructed anymore and opts for sealed when possible, so it's never an issue for her.
Quote
Originally quoted by: Soxolas
"Friendship is not about what you were physically there for, It's about what you were mentally there for"
The concept of "scale" in regards to HeroClix has always made me scratch my head and laugh. Even within the SAME set, this game has NEVER been one of or based on...scale. At least not "scale" like model railroading, or where everything has a specific size of objects in relation to each other.
How can I make this statement so definitively?
Let's roll back to the first 3 sets of each universe. MARVEL (IC, CT, & XPL), and DC (HT, CJ, & UNL).
[I believe we can all agree scale did not become MORE stable or consistent as time progressed, so this subset shows the problem(s) to have been the same since the game's inception.]
At this point in the game, there were 3' x 3' maps, flight rules (and flight stands to go along WITH those rules), and everything you needed to know about a power was on the PAC or the dial, and all the rules fit in the little starter rules booklet.
The first point that HeroClix is not, and has NEVER BEEN, a game of scale would be MAPS. IF HeroClix were a game of scale maps would have been larger, and/or the amount of detail they show would have to be smaller to be in any serious degree of proportion to the figures they dwell and battle upon them.
The next piece of evidence is the flight rules themselves. A rule set that violated physics itself and ALSO then in turn, the "physics" of the game.
Example: A movement of any amount in a compass direction ON the map was consistent, but an additional ONE space UP (as indicated by spending one SPEED/movement to move the flight stand indicator from "hovering" to "soaring" made an attacker HALF their range?? LOL. Scale, sure....riiiiight.
THAT disparity alone killed ANY thoughts of scale for me before even sculpt ONE got involved.
Then on to the sculpts...which was the crux of your initial statement.
IC Hulk, CT Joe Fixit, XPL (Unique) Hulk...all the same guy, should all be the same size.
XPL Iron Man. Iron Man is 6'5" in his armor. How is Iron Man's scupt taller than ALL of those Hulks if this game was EVER to scale?
IC Juggernaut, IC Cyclops...how is cyclops almost as tall as Juggernaut if this is a game of scale?
IC Wolverine. Wolverine is comic canon 5'3" and the MCU didn't EXIST when HC began. How are all of his sculpts so large if this was EVER a game of scale figures?
And don't think DC is ANY better...
HT Darkseid. Same size as HT Batman (Kryptonite Gloves) Unique. And Doomsday (who comics proportionally goes closer tHulk in size and stature) not much bigger than either of them.
Naah, not quite guys.
The game is like D&D in terms of maps and figure size. Make them cool enough to show who they are and some fun detail...then let the IMAGINATION take care of the scale of the figures and the battles!
Feel free to believe what you like, and PLEASE enjoy the daylights out of the game and all the fun, cool, and interesting people you can meet playing it.
You'll enjoy it a LOT more if you let the little things go, and focus on the fun.
If you want a better illusion of scale...there's always Crisis Protocol.
"Johnny, what can you make of this?" "I can make a hat, a broach, a pterodactyl!!!"
My favorite weird scale thing is always going to be the WW80th Minotaurs being like twice the height of any other figure but still only standard size characters for some reason.
The concept of "scale" in regards to HeroClix has always made me scratch my head and laugh. Even within the SAME set, this game has NEVER been one of or based on...scale. At least not "scale" like model railroading, or where everything has a specific size of objects in relation to each other.
How can I make this statement so definitively?
I think you're overanalyzing it. New Heroclix are HUGE. They don't fit in tackle boxes like the old heroclix "scale" used to.