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I was playing in a game over the weekend, with the following rules:
900 pts
7 actions
No dupes
No Galactus
no generics (though named LEs are OK)
Restricted
My team did poorly, I was 1-2. I am listing it below. Can you guess why I lost?
MT03 Mary Jane Watson-Parker
MT05 Alicia Masters
leF001 Armor Piercing on SIlver Sable
leF003 In Contact with Oracle on Wildfire, Silver Sable, Jinx, Spider-Man
MMF001 Automatic Regeneration on Shade
Harver Bullock
MMF005 Pounce on Spider-Man
in010 Scarab Rookie
ui028 Destiny Rookie
J046 Live Wire Rookie
ul022 Sidewinder Rookie
U037 Chameleon Rookie
U019 Brainiac 5 Rookie
ui001 Spider-Man Experienced
in034 Lobster Johnson Rookie
J049 Saturn Girl Rookie
J043 Cosmic Boy Rookie
Raven Rookie
mm036 Silver Sable (tm) Veteran
le036 Jinx (tm) Veteran
ul027 Black Widow Veteran
le032 Kid Quantum Experienced
U063 Shade Veteran
le044 Wildfire Experienced
By the way, there is little greater pleasure than forcing somebody to use KC-GL to off Chameleon or be poisoned, then having him take a Mystics retaliation click.
Thanks. It intimidated my foes, even if it didn't win.
Nobody seems willing to guess why it didn't work, so I'll tell-- I ran out of time. In one match, I faced Dark Phoenix, and while the outcome wasn't certain, I think I still had the advantage when time ran out. In another, I faced KC GL, KC Supes, Ares, and some support. In another turn I would have killed GL, and anopther I I would have killed Supes.
The team lacks any really heavy hitters, so it's pretty slow to win. That, and running that many figures in a 50-minute game means less turns.
Now that is my kind of team, excellent swarm, wildcard fun. I think a jarvis pog would keep most of you movement free so most of your 'actual' turns would be for attack. I might also suggest dagger, or mebbe havok to add a little kick to your team. My favourite chick to throw on a swarm is morlock leader, her + tk =pain.