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Hulk (R-103) laid kluh a sti llew [well its a hulk dial] & not an impressive click forward or back vs. Hercules for 20 less
XP Iron Man (REV-117,161,189) colorful dial / huge damage potential /horrid att... in fact researching this I realized I'd forgotten how horrid / flier
Jolt (REV-32,46,55) RE-Flurry, SSences/V-activation, SSences, HSS then flurry
Marc Spector (35) SStrength, WP, stealth, but you get nothing (no thing) but an arrow (4r,2t) over...
Moonknight (R-27) stat for stat identical for 8pts cheaper (4r,1t)
Tigra (REV-40,46,54) stealth into charge, blades into EW, SSences, high def
Vindicator (104) RS with dual-target EE / leadership, inv into tough, good move & dam
Vision (112) The Man! This guy is consistent to a fault. Hercules w/ range, flight, phasing, but low dam (i.e. 2)
Walter Langowski (93) activation / high everything after that
Warbird (129) flier / RCE, SStrength, RS into Charge, but is a bit costly in my book
Wasp (EV-33,37) low att, high def flier
Wasp (U-44) dual incap / 19def /low att / flight / leadership
Uni. Wasp (E-19) flier / high def
Wildheart (E-50) stealth into charge, blades, / down, up, down dial / regen
Wonderman (EV-112,132) Flier / R- for Vision's cost you lose phasing & range for a charging brick w/ a great last click / V- a little more durable, but similar stat wise to V She-Hulk(at 120)
YellowJacket (REV-107, 129, 144) Giant, RS brick w/ so-so range / R-trumps R Hulk / E- better than Warbird in my book / V- insane damage dealer / both him and Atlas (& all Giants) suffer from def that everybody can see & hit.
Yep... sometimes I like writing articles, but never bother to submit them as they're not really in format. I would have done more & maybe later I'll drop some Fantastic Four knowledge on the people (lol). But I'll need lots of free time before I tackle Wildcards (though its my favorite thing to talk about).
ok now that we get a feel for how Theme teams can be effective w/ this card lets look for constructed teams & bump it up 100 points (because I find it easier to build in 400).
Also for easy use I'll eliminate LEs (& Uniques as much as possible)
400:
Abuse
161 V XP Iron Man (yes XP IM on an abuse team)
025 Fortitude (on Irom Man)
020 Trick Shot (on Iron Man)
039 E Psylocke (LE Betsy Braddock at 44pts is better choice)
036 E Black Panther
022 V U-Men
022 V U-Men
022 V U-Men (or LE Clay Quartermain, or V Paramedic & other two LE upgrades)
016 V Hand Ninja (range) (LE Elektra at 19pts is good too)
016 V Hand Ninja (range)
016 V Hand Ninja (range)
005 Thunderbolts (1x5)
Total: 300 or less
Team: Green Lantern Corps
Strategy:
3 hydra in front (Elektra in middle if played),
Iron Man in the center (of course),
U-men on sides,
Psylocke/Betsy rotates where needed to protect LoF to U-men (or clay or paramedic),
3rd U-men (or Clay or Paramedic) in back/middle... [Clay can be back gunner w/ his EE & U-men/Psylocke bonus.]
Black panther plays the loner & can be joined by psylocke later or jump on the bus if needed.
-------------------------
Giant Mess
144 V Yellowjacket
131 V Awesome Andy
107 E Atlas
010 Thunderbolts (2x5)
008 R Paramedic (Pog Alfred if AA can't copy the Avengers new TA)
Total: 300 or 298
Team: Bat ally
Strategy: I'm not sure this one works, but if it does it'd be fun to play... though a well balanced team would drop Andy for support like outwit, & Black Knight/Moon Knight(or Hellcat) or Vindicator....
V Yellow Jacket, E Atlas, E Black Knight, E Black Panther, R Moon Knight, Thunderbolts 4x5, total=398
or
V Yellow Jacket (w/ Shake-off), E Atlas(w/ Shake-off), Vindicator, E Paramedic, Thunderbolts 3x5, total=400