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So, I was looking for the part where it allows you to ignore opposing characters for purposes of movement... Except that it doesn't. At least, not as far as I can see. Am I looking in the wrong place? I was very sure that it did, as, I gather, were many, many other people... But I couldn't find anything that allowed it in the rules insert. Of course, the only one that it would really hurt is Ghost Rider on his Running Shot clicks... But still, even on the Wizkids release explaining Transporters it describes it as HSS Option 1, but with -2 Attack. But as it's worded, it's considerably worse than that unless you have flying, Leap/Climp, etc.
Transporters
• A transporter using the special transporter Move and Attack ability may continue its movement after making an attack, even if it became adjacent to an opposing character when making the attack.
Check the July General FAQ : A transporter using the special transporter Move and Attack ability may continue its movement after making an attack, even if it became adjacent to an opposing character when making the attack.
(I'm not sure what you mean about Ghost Rider being most hurt on his Running Shot clicks, though. As opposed to his Leap/Climb clicks, maybe?)
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Well, there is that line, which I forgot as a possible way to do so, but that line could also easily be interpreted as meaning that he can only ignore the character he becomes adjacent to when he "sits" while making the attack. Is it more specifically clarified anywhere?
And yes, I meant those clicks of Ghost Rider as compared to the other possibles--his Leap/Climp clicks wouldn't be hurt, nor would any clicks of the flyers, and Lockjaw would be only marginally hurt (most of the time you're not move-attacking with Lockjaw anyway).
Well, there is that line, which I forgot as a possible way to do so, but that line could also easily be interpreted as meaning that he can only ignore the character he becomes adjacent to when he "sits" while making the attack. Is it more specifically clarified anywhere?
I hadn't seen it interpreted to mean that he would have to "sit" and attack, and then move; look at the word "continue" in the quote. I have seen it interpreted to mean he can't ignore figures during the portion of the move before his attack... but it has been further clarified (at least to Judges) as Funky stated.
Quote
And yes, I meant those clicks of Ghost Rider as compared to the other possibles--his Leap/Climp clicks wouldn't be hurt, nor would any clicks of the flyers, and Lockjaw would be only marginally hurt (most of the time you're not move-attacking with Lockjaw anyway).
Well, LJ might not M+A very often, but he can't use Phasing while doing it, so he'd be fairly inconvenienced if he couldn't ignore figure bases.
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