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The villains of hush team
The Joker 100 points
Harley Quinn 42 points
The Riddler 47 points
Poison Ivy 49 points
Killer Croc 80 points
Clayface III 50 points
Ra’s Al Ghul 108 points
Scarecrow 65 points
And now, the man himself:
HUSH! 75 points
BRILLIANT TACTICIAN (assigned to hush) 20 points
DEEP SHADOWS: only the riddler has a range greater than 6, and this will help Ivy, Ra’s, and Hush hide from the enemy, it shall also give everyone a much-needed boost to their defense
TAUNT (assigned to The Joker) 15 points, it is best to use this when he has blades/claws/fangs, exploit weakness, or an 18 defense (the hindering terrain will up it, so attacking him will be unfavorable to the enemy)
IN CONTACT WITH HUSH: (assigned to Joker, Ra’s, Ivy, and Scarecrow) 40 points
LAZARUS PIT: (assigned to Ra’s Al Ghul) 10 points
Total: 655 points
I read one of the hush books a few days ago, and I think this is everyone, is there anyone I’m missing, or any more cards that would work?
You're missing Superman! Have him carry Poison Ivy around.
You'll probably need another battlefield condition or two. I'd suggest Darkness first and then Poor Teamwork.
A downside to the Darkness/Deep Shadows though in this case is that it reduces perplex/outwit range. Poor Teamwork would go nicely, War Zone/Radiation Leak might work, Oridinary Day would be handy in case of Earthquake or White Noise....
I'd probably still go for the Darkness/Deep Shadows. I love those. Since you still (I assume) have 45 points left, give the rest of them ICWO. Hush work really well with Armor Piercing too. I'm too lazy to look up whether they're all Vets or not, but definitely have Scarecrow up to Vet, if he's not. He might not do too bad with AP too with the dual targets...heck, since they all #### they could all use it... :D
the reason I did deep shadows is to protect them from all the 10 rangers out there
I know that the perplex will be dampened by deep shadows, but that's why ICwH is there. it also gives all their low defenses an upping automatically, and if I feel so inclined, I can up it with ICwH, or Riddler or Harley's perplex, Hush gets it later, but it's best if he avoids damage
sometimes I play with this condition called "battle ready" it means that a figure can use any power that appears on its dial at any time. It's really fun when using figs like ultimate beast, mandarin, punisher, or the joker (shudders)
I did not read the first hush book, was superman under ivy's thrall?
I swore I put it on there, but yes, all the figures are veterans
Yeah, in the first TPB Poison Ivy gets a hold of Superman and has him attack Batman and Catwoman. Batman uses his Kryptonite ring (that Superman gave him a while back) and relies on Clark not going full force right off the bat (like how KC Supes doesn't use HSS until mid-dial ). It was pretty cool when Supes showed up and ripped the top of the building off that Batman and Catwoman were in. :D Great entrance.
Anyways, definitely Armor Piercing on Hush at the least.
ok, thanks, I've gotta read Hush no. 1, AP should work wonders for Hush
by the way, how many hush books are there?
the problem is I don't actually have any of these figures except scarecrow, so I can't really know how it'll go until I make my next run on the internet for clix
if/when I get my legacy joker, I wanna repaint him as the mask, that'll be SMOKIN'!
anyway, thanks for the tips, I wanna post my vigilante team here, but it's mixed universe, what should I do about that?
Hush w/ Armor Piercing
R Legacy Joker w/ Armor Piercing
R Harley Quinn
V Croc w/ Haymaker
E Clayface w/ Armor Piercing
R Poison Ivy
U Hypertime Superman
Really enjoyed using Hush. Hit some, missed some, but the full dial of stealth + willpower is nice and one of the pros for using Deep Shadows with this team. He needs to stay off hindering terrain whenever he can, cuz he's as slow as can be. Had to perplex his movement a few times. But the leadership, perplex, outwit progression works really nice.
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