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Plus, if you're using the Experienced Mutant Mayhem Spider-Man, consider the Alt. FF feat. It might come in handy when your CM version hits his 18 defense click. Then again, you vould just stick with the original fo the slight healing, so it's your call.
I had a team of Venom, Carnage, Ultimates Peter Parker, Universe Spidey (as Scarlet Spider) and J.Jonah Jameson. It didn't do so well...maybe if I add Spidey 2099...
i ran a spider-clones team last week at the local venue and knocked the thor team out. lost to a cost-efficient U magneto team though. It was a TON of fun to play and not too shabby. here it is:
V Ultimates Spidey w/ pounce
V Mutant mayhem spidey
E mutant mayhem spidey w/ pounce
V universe spidey
that 18 defense stuck around a long time, and after he took a shot to the chops the other 3 have 17s to back him up. at least one of them won't get nailed for a long time, my opponents never missed so much. It was a thouroughly enjoyable game.
the round against magneto i made 6 supersenses rolls on top of all their misses.
crowning glory of that match: the first hit
ultimates spidey pounces up a building (via ladder) and nails V Havok with a fork lift, rolling knockback, off the building for two more.... first blood, and havok is off the map. The pounce click puts spidey on his first click of supersenses. Magneto hits him back with a RS and he nails the roll.
You'd want it so they can ignore hindering while pouncing.
Exactly. Pounce doesn't work with Leap/climb - however, with unstoppable, you could pounce without worrying about hindering.
Imagine a swarm of spideys hiding in the bushes (maybe using Bat Ally TA for stealth). Then... POUNCE! Full movement, out of the bushes, using unstoppable. Could be fun!
Oh, I'm picking out a thermos for you... Hawkeye Game Club "These young 'uns gotta learn, you just don't mess with no mean-eyed furballs!" -- Ch'p