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1)My guy is in a room, bad guy blocking the doorway and I want out. If I was based with him can I make a break away roll and run over top of his figure and get out of the door? (I think not)
2)If I was not based but still in the room with a bad guy blocking the doorway and I have flying can I fly over top his figure and out? (not sure).
3)If I was not based but still in the room with a bad guy blocking the doorway and I have leap climb can I leap over his figure and get out of the room?(not sure)
4)If I was not based but still in the room with a bad guy blocking the doorway and I have phasing can I move over top of his figure and get out? (I think so)
*The doorway is only one square wide so the bad guy takes up the whole doorway for all examples.
Help plz
To rise out of mediocrity you must not be afraid to fail.
1)My guy is in a room, bad guy blocking the doorway and I want out. If I was based with him can I make a break away roll and run over top of his figure and get out of the door? (I think not)
2)If I was not based but still in the room with a bad guy blocking the doorway and I have flying can I fly over top his figure and out? (not sure).
3)If I was not based but still in the room with a bad guy blocking the doorway and I have leap climb can I leap over his figure and get out of the room?(not sure)
4)If I was not based but still in the room with a bad guy blocking the doorway and I have phasing can I move over top of his figure and get out? (I think so)
*The doorway is only one square wide so the bad guy takes up the whole doorway for all examples.
But what about the room that the door way is in? Is it a single square wide hallway or is it a sew squares wide and could theoretically approach the door at a diagonal? That will change the answers.
Help plz
1) Assuming the hallway is a single square wide, no, a normal character with no special movement powers can not move over an opposing character. Even on a successful breakaway, he's not getting out that door. If the hallway is more than on square wide, and the character could approach the doorway on a diagonal path of movement, yes, it could squeeze through the door on a successful breakaway.
2) Assuming you successfully roll breakway (fliers *do* need to roll breakway when their movement begins next to an opposing character), the the flier could hover right over the opposing character and go out the door. If you did not start adjacent to the opposing figure (maybe a couple squares back in the hallway), you wouldn't even have to roll breakaway.
3) L/C ignores character bases for movement purposes. You could L/C right over the opposing character and you don't have to start a couple squares away; L/C figures automatically breakaway.
4) Phasing ignores not just character bases and hindering terrain, it ignores walls, too. Sure you could phase right over the opposing character, but you could just as easily move through the wall next to him. Also, like L/C, Phasing characters do not need to roll breakaway, so you could start next to the opposing character and that wouldn't change the answer.