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1) Wonderwoman will try to break, roll is a 6.... now who will go to N17, take the LO in N17, then moves 3 to end her charge at N21 and attacks Black Knight, 9 on 15, roll is a 5+4, for 4 damage to Black Knight after toughness.
2) Hawkman attacks Knight, 8 on 12, roll 2+1... great...!
The Avengers:
TAP: 21
[6] E Captain America (IC) (6/7) M16 (Stealthed) @@
[2] R Wasp (IC) (4/4) N15 @
[7]R She-Hulk (CT) (6/7) M17
[0] R Black Knight (FF) (1/6) (M20,N20) @
[4] R Hercules (IC) (6/7) M19 @
[2] R Black Widow (ULT) (3/5) O19
Evil Counterparts:
R Wonder Woman (Icons) (7/8) N21 @
R Big Barda (UNL) (7/7) Q18
R Hawkman (HT) (6/6) O21@
R Blue Beetle (HT) (1/5) N18
Starter Batman (Icons) KOed
R Huntress (HT) KOed
HO: K9
LO: H6, M16,
Quote
In the game of chess you can never let your opponent see your pieces
You said N17 for the object but I'lla ssume you meant M17 where She-Hulk is standing.
Nice hit on the Knight!
Leadership roll: 4. Don't need it though.
1. She-Hulk will L/C her way to R17, picking up the LO in M16 on the way.
2. Black Widow will attack Beetle and finish him off. 7 on an 11. Roll is (2,1). I don't believe it. Oh well Beetle lives a little longer.
The rest will clear.
Recap:
Turn 6A:
The Avengers:
TAP: 21
[6] E Captain America (IC) (6/7) M16 (Stealthed)
[2] R Wasp (IC) (4/4) N15
[7]R She-Hulk (CT) (6/7) R17 wLO @
[0] R Black Knight (FF) (1/6) (M20,N20)
[4] R Hercules (IC) (6/7) M19
[2] R Black Widow (ULT) (3/5) O19 @
Evil Counterparts:
R Wonder Woman (Icons) (7/8) N21 @
R Big Barda (UNL) (7/7) Q18
R Hawkman (HT) (6/6) O21 @
R Blue Beetle (HT) (1/5) N18
2) Hawkman will push to finish (or try anyway) Knight, 8 on 12, 6+4 for the KO, 1 to hawkman
3) Wonderwoman will push to charge to N20 and attack the Prince of Power 9 on 14, 2+2, 1 to Wonder
Recap:
Turn 6B:
The Avengers:
TAP: 21
[6] E Captain America (IC) (6/7) M16 (Stealthed)
[2] R Wasp (IC) (4/4) N15
[7]R She-Hulk (CT) (6/7) R17 wLO @
[4] R Hercules (IC) (6/7) M19
[2] R Black Widow (ULT) (3/5) O19 @
[0] R Black Knight (FF) KOED
Evil Counterparts:
R Wonder Woman (Icons) (6/8) N21 @@
R Big Barda (UNL) (7/7) Q18
R Hawkman (HT) (5/6) O21 @@
R Blue Beetle (HT) (1/5) N18
Starter Batman (Icons) KOed
R Huntress (HT) KOed
HO: K9
LO: H6, She-Hulk
THESE ROLLS! If this wasn't a training game i'd be so angry... heh oh well.
Quote
In the game of chess you can never let your opponent see your pieces
Better to get the bad karma out of the way now my firend.
Nice to see Force Blast get used :-)
BTW you didn't update WW's position or give Barda a token. I fixed it :-)
This'll be my last turn for a bit. I may be on again off and on tonight but I'm not sure.
Leadership roll: 2
1. Cap will try to finish off Beetle. 8 on an 11. Rolls (1,3). Low but enough. 2 to Beetle and he's KOed.
2. Hercules attacks Wonder Woman. 10 on a 16. Rolls (2,6). Hits for 2 after toughness.
3. Wasp will try to Incapacitate Big Barda. 7 on a 15. Rolls (2,2). Nope.
She-Hulk and Widow clear.
Recap:
Turn 7A:
The Avengers:
TAP: 27
[10] E Captain America (IC) (6/7) M16 @
[2] R Wasp (IC) (4/4) N15 @
[7]R She-Hulk (CT) (6/7) R17 wLO
[6] R Hercules (IC) (6/7) M19 @
[2] R Black Widow (ULT) (3/5) O19
[0] R Black Knight (FF) KOed
Evil Counterparts:
R Wonder Woman (Icons) (4/8) N20 @@
R Big Barda (UNL) (7/7) Q18 @
R Hawkman (HT) (5/6) O21 @@
Starter Batman (Icons) KOed
R Huntress (HT) KOed
R Blue Beetle (HT) KOed
HO: K9
LO: H6, She-Hulk
You're up even though you can't do much. Gonna push Barda?
Yeah, otherwise it's just a tug o war until wasp incaps me.
1) Barda pushes to... eh lets be creative. EE Wasp. 9 on 18 and if i hit the splah will hit cap.... need a 9, 2+2 miss (how many 2+2 have i gotten!)
Recap:
Turn 7A:
The Avengers:
TAP: 27
[10] E Captain America (IC) (6/7) M16 @
[2] R Wasp (IC) (4/4) N15 @
[7]R She-Hulk (CT) (6/7) R17 wLO
[6] R Hercules (IC) (6/7) M19 @
[2] R Black Widow (ULT) (3/5) O19
[0] R Black Knight (FF) KOed
Evil Counterparts:
R Wonder Woman (Icons) (4/8) N20
R Big Barda (UNL) (6/7) Q18 @@
R Hawkman (HT) (5/6) O21
Starter Batman (Icons) KOed
R Huntress (HT) KOed
R Blue Beetle (HT) KOed
HO: K9
LO: H6, She-Hulk
Quote
In the game of chess you can never let your opponent see your pieces
1. Hercules will push to attack Wonder Woman. 10 on a 15. Roll is (5,1). Hits for 2 after toughness and she no longer has toughness.
2. Black Widow will try to finish off Diana. 7 on a 14. Roll is (3,2). Again Widow misses. Oh well. She must've used up her luck survuving that first turn of attacks.
3. Ok from the looks of it Cap does have sight to Diana. Midpoint is one over from Herc so he doesn't block LOF. Cap will push to attack her then. 8 on a 14. Roll is (6,3). Hits for 2 since she has Willpower and not Toughness. That KOs her. 1 to Cap.
4. She-Hulk will throw her light object at Barda. 8 on a 14. Roll is (3,4). Hits for one after toughness.
Wasp clears.
Recap:
Turn 8A:
The Avengers:
TAP: 34
[14] E Captain America (IC) (5/7) M16 @@
[2] R Wasp (IC) (4/4) N15
[8]R She-Hulk (CT) (6/7) R17 @
[8] R Hercules (IC) (5/7) M19 @@
[2] R Black Widow (ULT) (3/5) O19 @
[0] R Black Knight (FF) KOed
Evil Counterparts:
R Big Barda (UNL) (5/7) Q18 @@
R Hawkman (HT) (5/6) O21
Starter Batman (Icons) KOed
R Wonder Woman (Icons) KOed
R Huntress (HT) KOed
R Blue Beetle (HT) KOed
HO: K9
LO: H6
You're up. Methinks Barda and Hawkman won't last too long though.
The Avengers:
TAP: 34
[14] E Captain America (IC) (5/7) M16 @@
[2] R Wasp (IC) (4/4) N15
[8]R She-Hulk (CT) (6/7) R17 @
[8] R Hercules (IC) (5/7) M19 @@
[2] R Black Widow (ULT) (3/5) O19 @
[0] R Black Knight (FF) KOed
Evil Counterparts:
R Big Barda (UNL) (5/7) Q18
R Hawkman (HT) (5/6) P20 @
Starter Batman (Icons) KOed
R Wonder Woman (Icons) KOed
R Huntress (HT) KOed
R Blue Beetle (HT) KOed
HO: K9
LO: H6
Quote
In the game of chess you can never let your opponent see your pieces
1. Wasp will regular atack Barda. 7 on a 14. Roll is (5,3). Hits. 1 to Barda after toughness.
Everyone else will clear.
Turn 9A:
The Avengers:
TAP: 35
[14] E Captain America (IC) (5/7) M16
[3] R Wasp (IC) (4/4) N15 @
[8]R She-Hulk (CT) (6/7) R17
[8] R Hercules (IC) (5/7) M19
[2] R Black Widow (ULT) (3/5) O19
[0] R Black Knight (FF) KOed
Evil Counterparts:
R Big Barda (UNL) (4/7) Q18
R Hawkman (HT) (5/6) P20 @
Starter Batman (Icons) KOed
R Wonder Woman (Icons) KOed
R Huntress (HT) KOed
R Blue Beetle (HT) KOed
1) Hawkman pushes to attack Widow, 7 on 13, 2+4 for a hit for 2,
2) Barda uses her cosmic rod to try and KO widow, 7 on 12, 6+1 for the KO
Turn 9B:
The Avengers:
TAP: 35
[14] E Captain America (IC) (5/7) M16
[3] R Wasp (IC) (4/4) N15 @
[8]R She-Hulk (CT) (6/7) R17
[8] R Hercules (IC) (5/7) M19
[2] R Black Widow (ULT) KOED
[0] R Black Knight (FF) KOed
Evil Counterparts:
R Big Barda (UNL) (4/7) Q18@
R Hawkman (HT) (4/6) P20 @@
Starter Batman (Icons) KOed
R Wonder Woman (Icons) KOed
R Huntress (HT) KOed
R Blue Beetle (HT) KOed
HO: K9
LO: H6
Widow should have got more TXP I think she singlehandidly won this one for you! Game would of been a lot more even if she didn't dodge huntress's attack. I'd of KOED her with Hawk then charged WW into BK with a HO.
Quote
In the game of chess you can never let your opponent see your pieces
I totally agree. Having Widow around to tie you up was a big factor. She got some decent exp in my regular issue so don't feel too bad :-)
We somehow missed updating She-Hulk's position after being knocked back. I fixed it.
Leadership roll: 6.
1. It worked in my regular issue so I'll so it again. Wasp will push to Incapacitate Barda. 7 on a 13. Roll is (2,4). Just enough. A token and a click to Barda.
2. Captain America will attack Hawkman. 7 on a 13. Roll is (1,6). Hits for another 2 to Hawkman.
Turn 10A:
The Avengers:
TAP: 39
[16] E Captain America (IC) (5/7) M16 @
[5] R Wasp (IC) (3/4) N15 @@
[8] R She-Hulk (CT) (6/7) T15
[8] R Hercules (IC) (5/7) M19
[2] R Black Widow (ULT) KOed
[0] R Black Knight (FF) KOed
Evil Counterparts:
R Big Barda (UNL) (3/7) Q18@@
R Hawkman (HT) (2/6) P20 @@
Starter Batman (Icons) KOed
R Wonder Woman (Icons) KOed
R Huntress (HT) KOed
R Blue Beetle (HT) KOed
HO: K9
LO: H6
Since you have to clear 'll go ahead and post another turn in a moment.
I forgot Hercules and She-Hulk's moves when I typed last move in. Assuming it's not too late to add it in:
3. She-Hulk moves to Q19.
4. Hercules moves to O21.
Updated Recap:
Turn 10A:
The Avengers:
TAP: 39
[16] E Captain America (IC) (5/7) M16 @
[5] R Wasp (IC) (3/4) N15 @@
[8] R She-Hulk (CT) (6/7) Q19 @
[8] R Hercules (IC) (5/7) O21 @
[2] R Black Widow (ULT) KOed
[0] R Black Knight (FF) KOed
Evil Counterparts:
R Big Barda (UNL) (3/7) Q18@@
R Hawkman (HT) (2/6) P20 @@
Starter Batman (Icons) KOed
R Wonder Woman (Icons) KOed
R Huntress (HT) KOed
R Blue Beetle (HT) KOed
1. She-Hulk will push to attack Barda. 8 on a 13. Roll is (5,5). Hits for 2 after toughness and knockback to Q16.
2. Captain America will push to throw his shield and finish Barda off. 7 on a 12. Roll is (6,6) for an unneeded critical hit. 3 damage to Barda since her toughness is gone. She's KOed.
3. Hercules will push to attack Hawkman. 10 on a 12. 3 or better for hit, 6 or better for capture. Roll is (3,1). Hits but no capture. Oh well. In training capturing a 32 point char won't make much difference. 3 damage and the KO on Hawkman and that's that folks.
Final Recap:
Turn 11A:
The Avengers:
TAP: 51
[21] E Captain America (IC) (4/7) M16 @@
[5] R Wasp (IC) (3/4) N15
[10] R She-Hulk (CT) (5/7) Q19 @@
[13] R Hercules (IC) (4/7) O21 @@
[2] R Black Widow (ULT) KOed
[0] R Black Knight (FF) KOed
Evil Counterparts:
Starter Batman (Icons) KOed
R Wonder Woman (Icons) KOed
R Hawkman (HT) KOed
R Big Barda (UNL) KOed
R Huntress (HT) KOed
R Blue Beetle (HT) KOed
HO: K9
LO: H6
Thanks for the game Kasz!
If things had gone differently in the beginning it would've been a totally different match!. Your low rolls helped me get some decent exp though. Especially for Cap.
Cap got the final blow on everyone but Huntress and Hawkman. I may reach his next level this arc after all.
BTW I noticed that You listed R Blue beetle initally but had him at 35 points. It's E Beetle who's 35 so you were playing with less points than you thought (by 9). So see? You were out pointed! That's why the JLA lost.
no prob. Heh i'm just glad to get those dice rolls outta the way. Plus if anyones says I roll too high... (which i felt i was doing the last game my squad played) I can point them to this game!
Quote
In the game of chess you can never let your opponent see your pieces