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i have a few questions regarding wildcards and inspiring command...
1-can a wild card figure use inspiring command if they meet the prerequisites?
2-if the wildcard can, can they copy multiple TA's while using inspiring command? ie: dr. doom has inspiring command, johnny alpha is adjacent to dr. doom and spider-woman who is also adjacent to dr. doom. johnny alpha and spider-woman both have action tokens on them. can dr. doom copy 2000AD on the TK for alpha to TK out spider-woman, and then when spider-woman is out in the middle of the board, can she be given an action without dr. doom being next to her and not take push damage if dr. doom copies avengers on her action? whew.
3-i read on one of these forums a couple days ago that wildcards can only copy 1 TA per action, this was the example i saw...green arrow wants to use RCE against a spider-man in hindering terrain. spider-man calls batman allies, since spider-man calls batman allies, i want to charge spider-man with my juggernaut. can spider-man now change his copied TA to fantastic 4 on the charge from juggernaut or is he stuck with batman allies? i read that he can't change it due to that the action that green arrow was going to make makes spider-man choose. once spider-man chooses a TA to copy he is stuck with it until the next action is resolved. even though the action never happened, it is still in the books (so to speak) until i declare my next action. is this true, because if it is, it will really change the way we have been playing wilcards around here. this is very important.
thank you for any replies.
cheers
Quote : Originally Posted by SaferSephiroth
My Pokemon brings all the nerds to the yard
and they're like, do you wanna trade cards
damn right, i wanna trade cards
i will trade you but not my Charizard.
Inspireing command requires that the "Team Symbols" be the same. When you Wild Card the Team Symbol stays the same , only the Team Ability is copied. So no wild carding and inspireing command doesn't work.
really? ouch!! i totally violated my friend tonight becuase of that. oh well. thank you.
cheers
Quote : Originally Posted by SaferSephiroth
My Pokemon brings all the nerds to the yard
and they're like, do you wanna trade cards
damn right, i wanna trade cards
i will trade you but not my Charizard.
Well, Inspiring Command WOULD then work with Wildcards if the whole team was Spider-Man Allies or something, right? Say you put it on V Silver Sable - she could use it with everyone else with the Spidey Team Symbol, and they could continue to wildcard all they wanted, since the actual Team Abilities have nothing to do with it, right?
i just don't understand how inspiring command won't work with wildcards but brilliant tactician will.
cheers
Quote : Originally Posted by SaferSephiroth
My Pokemon brings all the nerds to the yard
and they're like, do you wanna trade cards
damn right, i wanna trade cards
i will trade you but not my Charizard.
i have a few questions regarding wildcards and inspiring command...
1-can a wild card figure use inspiring command if they meet the prerequisites?
As was already stated, Inspiring Command use "team symbol", meaning that characters must actually have the same symbol printed on their bases to use the feat. Wildcards can only use Inspiring Command on other wildcards (the same wildcards, in fact. Doom can't use IC on Spider-man.).
Brilliant Tactician, meanwhile, specifies "team ability". Since wildcards are able to copy team abilities, this allows wildcards to use BT with other characters. This is is a good thing, in my mind. Outside of the Batman Enemies, the number of characters that meet the prereqs for BT are pretty small and a lot of them happen to be wildcards (Taskmaster, Doom, and Loki off the top of my head). This allows a little more flexibility in using the feat.
IC, on the other hand, is much less restrictive in its prereqs, so a lot more characters can use it. And it is a potent enough ability (mini-Willpower) that I can see them wanting to limit its abuse. Can you imagine how nasty IC would be on a cheap WC, like E Taskmaster, basically giving Willpower to everyone that could either begin their action or end their action next to him. V Superman is bad enough already...
Quote
3-i read on one of these forums a couple days ago that wildcards can only copy 1 TA per action, this was the example i saw...green arrow wants to use RCE against a spider-man in hindering terrain. spider-man calls batman allies, since spider-man calls batman allies, i want to charge spider-man with my juggernaut. can spider-man now change his copied TA to fantastic 4 on the charge from juggernaut or is he stuck with batman allies? i read that he can't change it due to that the action that green arrow was going to make makes spider-man choose. once spider-man chooses a TA to copy he is stuck with it until the next action is resolved. even though the action never happened, it is still in the books (so to speak) until i declare my next action. is this true, because if it is, it will really change the way we have been playing wilcards around here. this is very important.
thank you for any replies.
cheers
That isn't quite right. To 'lock' a wildcard into a TA, the new action must be performed by the same character. The best example people usually use is KC Hawkman. If he is on his second click (the one with Charge) and there is a wildcard within his range, he can declare a ranged attack with his range of 6. Now, if the wildcard says that it is copying Batman Allies, Hawkman can no longer perform his ranged attack and can immediately declare a new action to Charge the wildcard. Since this new action is still being performed by Hawkman, the wildcard is stuck as a Batman Ally and can not declare, say, Mystics to retaliate.
In the example you gave above, since the new action was being performed by another character, the wildcard could switch without any problems.
Can you imagine how nasty IC would be on a cheap WC, like E Taskmaster, basically giving Willpower to everyone that could either begin their action or end their action next to him. V Superman is bad enough already...
Well, everyone that has a Team Ability and costs less than E Taskmaster, that is. There's no one that can pull that trick off with V Icons Superman, because there's no Wildcard or Superman Ally more expensive than him, with or without Leadership or Mastermind But hey, since copied TA's don't count for Inspired Commander, it's a moot point anyway.
Well, everyone that has a Team Ability and costs less than E Taskmaster, that is. There's no one that can pull that trick off with V Icons Superman, because there's no Wildcard or Superman Ally more expensive than him, with or without Leadership or Mastermind But hey, since copied TA's don't count for Inspired Commander, it's a moot point anyway.
True... But it is a scary thought anyway!!!!
Boo!!! I have HSS, 5 damage, 10 range, ignore hindering terrain, and have willpower!!! Boooooooooo!!!
Boo!!! I have HSS, 5 damage, 10 range, ignore hindering terrain, and have willpower!!! Boooooooooo!!!
See. Scared ya, didn't I
EEK!
Actually, you COULD do the trick with V Collateral Damage Superman, with the help of V Hypertime Superman and Inspired Commander. But of course, V HT Superman is such a stinker that you'd be better off just using a second V CD Supes instead and alternating their actions.
you could use OWAW superman for superman allies with inspiring command. that wouldn't be so bad.
anyway thanks guys.
cheers
Quote : Originally Posted by SaferSephiroth
My Pokemon brings all the nerds to the yard
and they're like, do you wanna trade cards
damn right, i wanna trade cards
i will trade you but not my Charizard.
My Pokemon brings all the nerds to the yard
and they're like, do you wanna trade cards
damn right, i wanna trade cards
i will trade you but not my Charizard.