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Sorry don't need to judge your team.....He asked for us to tell him what we thought.....And what is it with talking in third person....Now that is lame
The Rukuz didnt ask for your opinion on the structure of The Rukuz' english.
Make a comment on the kind of player The Rukuz. Just curious since you seem soo equiped to make those type of statments off just glancing at teams that are posted so just waiting for your opinion what type of player The Rukuz is so The Rukuz can get on with life....
As to the thread starter..The team you posted has major flaws as tchipley pointed out ever so kindly.
Now to properly back up NGN Supes The Rukuz suggests useing
NGN Supes 211 + icwo + unstopable
R. J.Grey 31
E.Dr. Midnight 43 + icwo
300 even now its not a plow thru team and is very weak against Vet Icons Supes but it would be pretty more effective then hooker bomb supes with aim support
A tactical nuclear strike is weak against Vet Icons Supes.
That being said, NGN Supes is an awesome piece to play, but don't get too hung up on utility that you put all your eggs in one basket.
The biggest flaw to NGN Supes is that after he either crit misses or is forced to push off of that HSS click, he really has one heck of a glass jaw.
Instead of the V AIM Medic, why not use Rookie Dr. Mid-Nite? For only 7 more points, you get full dial stealth, two clicks of two damage, so the good doctor can actually defend himself, en extra click of life, and higher overall movement, attack, and defense.
That puts your team at 235 points.
Now, by himself (because we're assuming Superman is dead by this point, and wasn't able to take out your opponent's team single-handedly), Dr. Mid-Nite might as well be made of tissue paper against some of the opponents he might face in a 300-point game (keep in mind, Black Adam doesn't CARE about Superman's team ability because he has no range anyway). Even with three Con Artists to perplex him, the doctor isn't going to be able to bat clean-up once Superman goes down. (Superman WILL go down. I've played him once where he didn't, and it involved chasing Shazam around in circles on the CD map.)
Instead of the Con Artists to perplex Superman, it might be a better idea to spend your extra 65 points on a decent secondary attacker. Now, I've always favored putting Batman on a team with NGN Superman, and of that's the way you want to go, you go go with the Starter Set Batman for 47 points, bringing your total up to 282 points, and leaving you with 18 points for feats.
Personally, I'd go all out and put Veteran Azreal on the team for 65 points. A nice rounded dial chock-full of powers that will help you in the later stages of the game.
To summarize, my two NGN Superman team recommendations.
NGN Superman - 211
+ Protected - 8
R Dr. Mid-Nite - 24
E Starter Batman - 47
+ Swingline - 10
-OR-
+ Armor Piercing - 10
- 300 Points
NGN Superman - 211
R Dr. Mid-Nite - 24
V Azrael - 65
- 300 Points
Order 66 - It's not just policy, it's fun, too!
...___
(/(O.o)\)
..( ><)0xx][::::::>.....This is Bun-Bun. Bun-Bun is looking for Bunny. If you know where Bunny is, JUST TELL HIM! PLEASE!
tchipley pointed out the rules problems with your strategy - I've seen people at large tournaments try the same thing, though. I don't know how many times I've seen Haymaker on KC Flash, which is a total waste of points.
Here's my favorite NGN Supes team:
NGN Supes w/ICWO
E Batman (Icons starter) w/ICWO
E Robin (Icons Starter)
It's theme appropriate, a ton of fun, and quite competitive.
Be warned, though, that when the Danger Room rules come out, ranged HSS characters will take a beating.
Oh, I'm picking out a thermos for you... Hawkeye Game Club "These young 'uns gotta learn, you just don't mess with no mean-eyed furballs!" -- Ch'p
Here's my favorite NGN Supes team:
NGN Supes w/ICWO
E Batman (Icons starter) w/ICWO
E Robin (Icons Starter)
It's theme appropriate, a ton of fun, and quite competitive.
I like this team for the very reasons you mentioned. It has some Outwit (Batman) and a half-decent tie-up piece (Robin) and a decent big gun (Superman). What's not to like?
Ok, its not an overly competitive team but I think a good player would win more than lose That's the kind of game I can respect.
"Shall I tell you what I find beautiful about you? You are at your very best when things are worst." - The Starman, Starman
Mike "Nova" Bucci of the Pro Wrestling Legends Clan
Considering his join date is March 2006, I wouldn't be so quick to judge him. As far as the forums are concerned he's a newbie. Any of you old codgers forget the rules concerning the treatment of new members? All the hate is "unoriginal."
Let's try this again:
"Hello Xplodiak, welcome to the Realms!"
I see you are building a team around the New Guy Night Superman. Hey, did you get him as a new guy and did that make you want to play clix? If so, excellent! It sounds like your local envoy did a stand up job introducing you to the world of clix.
Well let's see if I can offer you some of the constructive criticism you asked for.
Building a team around Superman in the 300 point format can be difficult. Allow me to point out a few strategic errors in your build:
Well said!
1. Using Haymaker is not a good idea because he can't use it when using Hypersonic Speed. Currently Hypersonic Speed is a move action that allows a close or ranged combat ATTACK during the movment. Haymaker requires a close combat ACTION in order to use. Also the Haymaker will cause Superman to take a click of unavoidable damage. This will get him off of his best click and leave him vulnerable to being based by the enemy. If you are based you won't be able to support him.
2. You cannot use perplex to lower Superman's defense for a support roll. Support specifically states that you must use the unmodified combat values when making the roll. So no perplexing down Superman's defensive or perplexing up AIM Medics attack. It was a good idea though.
3. Activating 3 Con-Artists will take all of your actions for two turns. This will allow you opponent to be able to set up and make attacks against you before you can even get to use them. While they are an extremely low cost access to perples, your loss of actions with your main pieces could cost you.
4. I like Superman with Rip it up. That way he always has access to a Light Object if needed. I would save using this option until you have used up all the available Heavy Ojbects on the map.
Lastly if you are looking to play on the tournament scene you need to know that of the pieces you are using the following are or will be retired when the new Danger Room and Sinister sets are released in June.
1. AIM medic.
2. Con-Artist.
Keep exploring your team and trying different stuff. Feel free to come back and ask more questions. When the newness of using your NGN Superman wears out (or you've beaten all your friends into submission with him) try out some other clix. There is a vast number of them and you may find playing them just as rewarding as the Superman.
Something I have been made painfully aware of lately is that the new players don't know what's cheese yet and they tend to naturally discover that the Supermans are awesome and Perplex and support is awesome.
So my first thing I say is "Congratulations, you have good instincts and you know what is technically proficient. I like facing opponents who know at least the basic rules and you sir know them. Kudos."
Now my advice is to ween yourself onto something not AS hard hitting. Maybe teams that are healthy in Spider-men or something like concentrating on all one set. Like build me an all Mutant Mayhem team. If you can make that dog hunt that'll be a good step in your development.
Welcome to the boards and the game.
10-2-08 I just put a bunch of stuff on eBay including a numbered Super Skrull Illuminati and a CoG Galactus. Check it out.
Magog + Soda Machine + Haymaker + perplex = 11 damage that bypasses defenses.
Not quite. Haymaker and Exploit Weakness don't work together, as they're both close combat actions. Still, you could throw two more perplexers in there for the 11 and then you don't need to push or reduce your attack