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This has come up twice in the last week (both against the same player!)
One player is using Armor Piercing on Flash, and the other is playing Inertial Interference BFC.
AP says; "Damage Dealt" cannot be reduced below 1.
Int-Interference says; For Charge, RS, and HSS, "Damage Dealt" is reduced by 2.
One interpretation is that Interference reduces Flash's damage from 2 -> 0. If he's dealing 0 damage, then AP is moot, since there's no reduction.
Another interpretation is that Interference (for all intents and purposes) grants Invulnerability to the target, thus reducing "Damage Dealt." In which case, damage is reduced by 2, and then can't be reduced below 1 per Armor Piercing.
The way I ruled is the 2nd interpretation. Since both cards use the same language of "damage dealt" I saw it as down by 2, but not below 1.
Is there a ruling on this somewhere? Anyone rule differently?
This has come up twice in the last week (both against the same player!)
One player is using Armor Piercing on Flash, and the other is playing Inertial Interference BFC.
AP says; "Damage Dealt" cannot be reduced below 1.
Int-Interference says; For Charge, RS, and HSS, "Damage Dealt" is reduced by 2.
One interpretation is that Interference reduces Flash's damage from 2 -> 0. If he's dealing 0 damage, then AP is moot, since there's no reduction.
Another interpretation is that Interference (for all intents and purposes) grants Invulnerability to the target, thus reducing "Damage Dealt." In which case, damage is reduced by 2, and then can't be reduced below 1 per Armor Piercing.
The way I ruled is the 2nd interpretation. Since both cards use the same language of "damage dealt" I saw it as down by 2, but not below 1.
Is there a ruling on this somewhere? Anyone rule differently?
Thanks!
IIF reduces damage dealt same as Toughness, Invulnerability, and Impervious. AP prevents damage dealt from being reduced below 1. Therefore, AP will help offset the IIF penalty if IIF would reduce the damage dealt below 1.
Now, if IIF reduced damage value, AP would not kick in (just like it doesn't kick in when someone used Incap and the Incap power sets the damage value to 0).
IIF reduces damage dealt same as Toughness, Invulnerability, and Impervious. AP prevents damage dealt from being reduced below 1. Therefore, AP will help offset the IIF penalty if IIF would reduce the damage dealt below 1.
Thanks. That's how I interpreted it, and ruled in the tournament.
This is good for my 600 pt HSS Team. 5 Hyperguys with Nanobots/Armor Piercing along with MoonKnight and Rip it Up. I played it for fun one evening and the kid pulled out IIF then said he wasn't going to play it.
This is good for my 600 pt HSS Team. 5 Hyperguys with Nanobots/Armor Piercing along with MoonKnight and Rip it Up. I played it for fun one evening and the kid pulled out IIF then said he wasn't going to play it.
Don't you HAVE to play the BFC's you bring? Say for a 3 round tourney, you bring 2 BFC's and 1 placeholder. If at the Last round you have 1 BFC left you MUST play it, whether you want to or not. At least that's the way I read the rules. The only exception to this is Ordinary Day. Well Kinda. You can choose to cancel your OD with your OD if you want your opponent's BFC in play.
Thats nice, so the IIF card doesn't totally nix the real speedster characters, who are likely to have ap set up anyways. I was interpreting the card this way as well, but hadn't put it to test yet.