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How viable would this be? Electro can obviously deal out a ton of damage from 8 range, and at 81 points he'll almost always have a juicy-enough-but-not-too-tough target for Vendetta, but as I haven't used him yet, I can't speak for his practical longevity. How is it?
Well after using him a few times, I am undecided on that. The +1 to the attack is nice. However, I think more people will be killing him than the other way around. He's only got 6 clicks, and his defense is very hittable, and he hasn't got anything to reduce it, or avoid it. I think if you're going to play vendetta on him, you also MUST play protected.
How viable would this be? Electro can obviously deal out a ton of damage from 8 range, and at 81 points he'll almost always have a juicy-enough-but-not-too-tough target for Vendetta, but as I haven't used him yet, I can't speak for his practical longevity. How is it?
I started a thread like this about the new Vet bullseye. I'd rather have him at 16 points cheaper. Imagine bullseye and electro one on one as "archenemies" through vendetta. Bullseye gets the first attack and will probably hit you for 3. Now you have to retaliate against his 18 def from range, and I'm pretty sure you are off running shot, which means you can't shoot him anyway.
Another (constructive) criticism I have about using vendetta with electro is that vendetta is best used when you do not think you will encounter your archenemy. Spidey is going to be a popular piece. You'll probably see a lot of him, which lowers the effectiveness of the feat card.
Another (constructive) criticism I have about using vendetta with electro is that vendetta is best used when you do not think you will encounter your archenemy. Spidey is going to be a popular piece. You'll probably see a lot of him, which lowers the effectiveness of the feat card.
For sure R Spider-man for the reasons posted above me.
I am going to try the E Spider-man though. I am going to use Vendetta along with double time (works with L/C unlike phasing does) and use Sinister Syndicate TA to get my AV up to a good lvl while making transporter attacks to finish off the target. Double time gives Spidey an 18 move. I am using Iron Fist to soften up the target first and then stay there to lend AV.
For sure R Spider-man for the reasons posted above me.
I am going to try the E Spider-man though. I am going to use Vendetta along with double time (works with L/C unlike phasing does) and use Sinister Syndicate TA to get my AV up to a good lvl while making transporter attacks to finish off the target. Double time gives Spidey an 18 move. I am using Iron Fist to soften up the target first and then stay there to lend AV.
Just remember you can't use your transporter attack while double-timing.
Very true. But it should allow him to get to where he needs to be and then get back again out of the way. I am considering adding an MoE to the team to allow some good pushing as well. mbauers has a team with Mach 3 T-bolted to MoE and I may give that a run with E Spidey on a 400 point team.
Very true. But it should allow him to get to where he needs to be and then get back again out of the way. I am considering adding an MoE to the team to allow some good pushing as well. mbauers has a team with Mach 3 T-bolted to MoE and I may give that a run with E Spidey on a 400 point team.
I also play tested E warmachine with the new MOE ability (with ICWO to help his attack). He is just a death machine. It is awesome. I think Vet transporter hawkeye would be good too if you nanobotted him.
It would be somewhat decent to put Vendetta on a Vet Electro. Play him with Protected and push him when you every turn you feel is safe. That 5 damage can really lay a beating on somebody if they don't do anything about.
The Rookie/LE Invisible Woman idea was great alos.
Quote : Originally Posted by SaferSephiroth
My Pokemon brings all the nerds to the yard
and they're like, do you wanna trade cards
damn right, i wanna trade cards
i will trade you but not my Charizard.