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Thunderbolts - Great on any Avenger, not Thematic for Cap Protected - The most Thematic use for this card Swingline - He can move through hindering, and bring down soaring chars Haymaker - Not so great on AW Cap, but still very useful, he can cripple a figure on his last click if he must, or KO lesser figures in 1 blow Armor Piercing - He has 2 targets, you can make use of that his whole dial with this card. Makes him a threat to invul/imperv characters his entire dial
My favorite theme team for Cap involves the "Kooky Quartet" - the second "draft" of the Avengers from the 1960's. Also if there are extra points you can add other Avengers or have Spider-Man guest star. Thunderbolts as usual is good for this but not exactly thematic.
Captain America V AW 115
w/Protected 8
Hawkeye E FF 71
Quicksilver E AW 62
w/Armor Piercing 10
Scarlet Witch R FF 35
299
If you have more points, you can do more with feats and other members like Mockingbird, Tigra, and Black Knight. Also V Hawkeye with Trickshot is great.
You can also skip Protected and Armor Piercing, and instead use Thunderbolts. If you do so, play cards like Armor Wars, Ground Zero, Power Dampening Field, Poor Teamwork, and Rushed Assault.
Last edited by Dark Phoenix; 08/26/2006 at 15:34..
my favorites for cap are: protected - was already covered oracle - to boost his damage or attack or increase his range as needed. nanobots - to get him back in the game thunderbolts - to ultimates so he can ignore terrain and hit stealthed figures or thunderbolts him to mytics to force others to take damage when hitting him.
Inspiring Command is awesome and if you have the Unique Oracle to put on the Oracle card then give him perplex he can readily use Brilliant Tactician instead of pushing to it and nerfing Inspiring Command.
v cap 115 + thunderbolts 5
e Falcon 46 + thunderbolts 5
v powerman 109 + unstoppable 5
v cloak 75
v dagger 69 + passenger 5
e Daredevil 66
500pts
you can thunderbolts them how you like and the others can all copy, i like serpent society for this team it makes it annoying to tie them up and they ignor terrain and move to elevated. Or mystics so your opponent has to take damage for hitting you!