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BFC: Deep Shadows--All lines of fire count as crossing hindering terrain. Range values greater than 6 become 6. Powers and abilities that affect characters 10 squares away are reduced to 6 squares. Range cannot be perplexed above 6. (ok, my own words)
1) "GET BACK HERE" Blockbuster yells, foaming at the mouth with rage as he chases after Abe, running to O-10 flailing at the sky with his motorcycle.
2) "Again we face off, armoured one, let us see who shall score first blood" Harpoon stands his ground, hurling a spear at MACH 1. 8 atk vs 15 (+2 from deflection +1 from shadows) def, needs a 10. Roll is: (2,2) a 4 and again Abe easily shoots the slayspear out of the sky long before it reaches him.
Riptide savours the carnage and clears, getting ready to cut loose again.
Tbolts:
1) Charcoal* 95 pts KO'ed
2) R Mach 1*# 73 pts (3/6) O7 @ /w LO
3) R Songbird* 49 pts KO'ed
4) E Blizzard 46 pts (2/6) K15 @
5) R Jolt* 37 pts KOKOKO
*Tbolts to Masters of Evil
#nanobots
Total: 300 pts
Marauders:
Scalphunter (U Fantomex) 117 KOKOKO
R Harpoon (5/6) -40 M-9 @
E Vertigo (1/5) -56 KOKOKO
Blockbuster (6/6) (R Rhino) -57 O-10 w/HO
Riptide (5/6) (R Whirlwind)-20 L-16
BFC: Deep Shadows--All lines of fire count as crossing hindering terrain. Range values greater than 6 become 6. Powers and abilities that affect characters 10 squares away are reduced to 6 squares. Range cannot be perplexed above 6. (ok, my own words)
Regards
Melkhor
From the ashes of Paragon City... it rises!
1) "You already drew first blood when you hurt Melissa, you freak!" Mach tries to blast Harpoon, but he dodges. 1 for the push, drops object on himself.
free) "Cmon fixer, gimme a little more power!" Fixer boosts Mach's systems for a short time from the safety of the Tbolts' headquarters (Mach nanobots the object. Heals 2 clicks).
free) "Get away from me!" Donnie yells, cursing riptide (and your dice).
Tbolts:
1) Charcoal* 95 pts KO'ed
2) R Mach 1*# 73 pts (4/6) O7 @@
3) R Songbird* 49 pts KO'ed
4) E Blizzard 46 pts (2/6) K15
5) R Jolt* 37 pts KOKOKO
*Tbolts to Masters of Evil
#nanobots
Total: 300 pts
Marauders:
Scalphunter (U Fantomex) 117 KOKOKO
R Harpoon (5/6) -40 M-9 @
E Vertigo (1/5) -56 KOKOKO
Blockbuster (6/6) (R Rhino) -57 O-10 w/HO
Riptide (5/6) (R Whirlwind)-20 L-16
BFC: Deep Shadows--All lines of fire count as crossing hindering terrain. Range values greater than 6 become 6. Powers and abilities that affect characters 10 squares away are reduced to 6 squares. Range cannot be perplexed above 6. (ok, my own words)
1) "Ah-ah you didn't say the magic word flatscan, and besides I just love your screams far too much to stop this now" Riptide laughs insanely as he hurls himself at Blizzard again. 7 atk. vs 11 def, needs a 4. Roll is: (6,3) a 9 and a hit. Blizzard takes 1. Second attack, still needs a 4. Roll is: (5,2) a 7 for the hit. Blizzard takes 1 more for the KO. Riptide laughs hysterically as Blizzard collapses bloodied and beaten, his costume ripped to shreds.
2) "I'm gonna junk ya!" Blockbuster yells as he hurls his motorcycle at MACH 1. 8 atk vs 15 (+1 from shadows) def, needs an 8. Roll is: (5,2) a 7. Thanks to the darkness the huge missile barely misses Abe, sailing over his shoulder to explode in the darkness. Blockbuster roars with fury and seems to have pulled a muscle in his excitement. Blockbuster takes one from the push.
Harpoon clears, biding his time for the perfect strike.
Tbolts:
1) Charcoal* 95 pts KO'ed
2) R Mach 1*# 73 pts (4/6) O7 @@
3) R Songbird* 49 pts KO'ed
4) E Blizzard 46 pts KO'ed
5) R Jolt* 37 pts KOKOKO
*Tbolts to Masters of Evil
#nanobots
Total: 300 pts
Marauders:
Scalphunter (U Fantomex) 117 KOKOKO
R Harpoon (5/6) -40 M-9
E Vertigo (1/5) -56 KOKOKO
Blockbuster (5/6) (R Rhino) -57 O-10 @@
Riptide (5/6) (R Whirlwind)-20 L-16 @
BFC: Deep Shadows--All lines of fire count as crossing hindering terrain. Range values greater than 6 become 6. Powers and abilities that affect characters 10 squares away are reduced to 6 squares. Range cannot be perplexed above 6. (ok, my own words)
Regards
Melkhor
From the ashes of Paragon City... it rises!
Sure thing, and yeah this is definately a great game so far. If only this had been an actual league game... Riptide's got himself 5 SA's and 1 KO in this game alone so far!
Regards
Melkhor
From the ashes of Paragon City... it rises!
BFC: Deep Shadows--All lines of fire count as crossing hindering terrain. Range values greater than 6 become 6. Powers and abilities that affect characters 10 squares away are reduced to 6 squares. Range cannot be perplexed above 6. (ok, my own words)
1) "Time for this to end!" Harpoon draws and hurls another Slayspear at Abe in a fluid motion. 8 atk. vs 15 (+2 from deflection +1 from terrain) def, needs a 10. Roll is: (6,6) critical hit!!! Abe takes 3 and is KO'ed
With deadly precision the energy weapon soars through the air, avoiding MACH's defensive fire as it impacts directly with his helmet! A surge of electricity courses through the armour, shutting down every circuit and burning out every fuse. The feedback from the short-circuit nearly fries Abe where he stands as he collapses, nearly unconcious, to the ground, his armour as mobile as a steel coffin.
Tbolts:
1) Charcoal* 95 pts KO'ed
2) R Mach 1*# 73 pts KO'ed
3) R Songbird* 49 pts KO'ed
4) E Blizzard 46 pts KO'ed
5) R Jolt* 37 pts KOKOKO
*Tbolts to Masters of Evil
#nanobots
Total: 300 pts
Marauders:
Scalphunter (U Fantomex) 117 KOKOKO
R Harpoon (5/6) -40 M-9 @
E Vertigo (1/5) -56 KOKOKO
Blockbuster (5/6) (R Rhino) -57 O-10 @@
Riptide (5/6) (R Whirlwind)-20 L-16 @
BFC: Deep Shadows--All lines of fire count as crossing hindering terrain. Range values greater than 6 become 6. Powers and abilities that affect characters 10 squares away are reduced to 6 squares. Range cannot be perplexed above 6. (ok, my own words)
Ouch, what a finish there. I certainly did not expect to actually take him down Thanks for a great game, and best of luck in round one.
Regards
Melkhor
From the ashes of Paragon City... it rises!
1) "Time for this to end!" Harpoon draws and hurls another Slayspear at Abe in a fluid motion. 8 atk. vs 15 (+2 from deflection +1 from terrain) def, needs a 10. Roll is: (6,6) critical hit!!! Abe takes 3 and is KO'ed
With deadly precision the energy weapon soars through the air, avoiding MACH's defensive fire as it impacts directly with his helmet! A surge of electricity courses through the armour, shutting down every circuit and burning out every fuse. The feedback from the short-circuit nearly fries Abe where he stands as he collapses, nearly unconcious, to the ground, his armour as mobile as a steel coffin.
Tbolts:
1) Charcoal* 95 pts KO'ed
2) R Mach 1*# 73 pts KO'ed
3) R Songbird* 49 pts KO'ed
4) E Blizzard 46 pts KO'ed
5) R Jolt* 37 pts KOKOKO
*Tbolts to Masters of Evil
#nanobots
Total: 300 pts
Marauders:
Scalphunter (U Fantomex) 117 KOKOKO
R Harpoon (5/6) -40 M-9 @
E Vertigo (1/5) -56 KOKOKO
Blockbuster (5/6) (R Rhino) -57 O-10 @@
Riptide (5/6) (R Whirlwind)-20 L-16 @
BFC: Deep Shadows--All lines of fire count as crossing hindering terrain. Range values greater than 6 become 6. Powers and abilities that affect characters 10 squares away are reduced to 6 squares. Range cannot be perplexed above 6. (ok, my own words)
Ouch, what a finish there. I certainly did not expect to actually take him down Thanks for a great game, and best of luck in round one.