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Maybe I am missing something, but if someone who is soaring can ONLY affect soaring figs, and anyone on the ground can hit a soaring guy (albeit at half range) why would you EVER want to soar? It's like allowing yourself to get hit without being able to hit back....
Maybe I am wrong? HElp a brother out ;-)
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Ive usually only seen soaring in order to taxi figures up and over some figures that are in the shortest path to your destination. Granted, it takes 2 speed points for the shift to soaring and back to hovering, but if your other alternative is to lose more than 2 speed points by going around the figures in the way, then soaring is the way to go.
UNLESS, you are using OWAW Superman. He can run in, hypersonic atttack , move to soaring and fly away.
only time I ever use soaring is with Magneto. He can soar and still TK objects and people around, which makes him able to out range everyone on the map. Team him up with another flier and he can be deadly
(well, he's really deadly if you can get away with letting his taxi drop him off in soaring mode, which is technically against the rules, but that's not really a logical rule, imo. If you can't, then he's only minorly deadly)
Originally posted by haldir only time I ever use soaring is with Magneto. He can soar and still TK objects and people around, which makes him able to out range everyone on the map.
Actually, that doesn't work since you have to be adjacent to an object to Tk it and a soarer can be adjacent only to other soaring figs.
There is one other use that I came across recently...
I was in a 4-way match, and had a seriously damaged firelord and a fully healthy doom. It was near the end fo the match, so I popped firelord up to soaring and flew him as far away as I could. This way, noone could get close enough to take him out and get those points. Doom then was free to clean house. The game was purely by points for the win, so that helped me win the game
1. Retreat. Fliers can be hard to kill, as Emanon pointed out. A lot of people play to the death, but in a timed match this is very useful.
2. Running shot and Charge. Soar just out of range and then pop in to fire or apply beat down. V Human Torch is a great-cost effective use of this strategy.
3. Shortcuts to vital points of battle. A 2 movement cost for a taxi to access the essential parts of battle.
When your opponent has run out of flyers, models with leap/climb, models without ranged attacks and models without Super Strength (to toss objects), soaring is a beautiful thing.
Suppose you have the above situation and any model with Running Shot; you can then pick your opponent off at your leisure, knowing that you cannot be harmed.
Or if your flyer has Charge, you can pick the right time to make that charge, without worrying about getting hit first.
And if you have Dr. Strange, you can keep him soaring and heal up your own soaring models.
Flying models with good range can also be effective by shooting and then pushing to soar the following turn, causing your opponent to waste his actions moving towards a model that they can't touch.
Soaring models with Barrier can still use that ability.
And soaring models still block LoS.
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Originally posted by The Stinger Ive usually only seen soaring in order to taxi figures up and over some figures that are in the shortest path to your destination. Granted, it takes 2 speed points for the shift to soaring and back to hovering, but if your other alternative is to lose more than 2 speed points by going around the figures in the way, then soaring is the way to go.
UNLESS, you are using OWAW Superman. He can run in, hypersonic atttack , move to soaring and fly away.
Very irritating.
Why do you need to Soar over obstacles/chars??? I thought just hovering was enough to go over things/people?? No??
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