You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
how many additional clicks do u take if u hit a wall or fall off elevated terrain?
if i make a barrier around a charcater in the shape of a diamond, so that all the diagnols touch is that character boxed in, and unable to get out?
the feat constructed basically allowes me to tie up a character, unless he chooses to use an action to break away?...right?
when the preq. on a feat card says leadership( for example), u have be on that click with leadership to use that feat right?
if i have a barrier set up on the ground and an opposing figure is shooting from elevated terrain at a character behind the barrier on the ground, does the barrier extend all the way up to the elevated terrain, preventing the line of sight?
if i have the inspiring command feat and i have a charcter that pounces, and ends up adjacent to me do they take the click of damage from pounce? or does inspiring command negate that (they have the same team ability)
can a wild card count towards inspiring command for team abilities?
can someone please explain cordination for me (i don't really see how it is useful, so i think i might be interpreting it wrong)
thank you SO MUCH (sorry for the spelling mistakes, wrote this really quickly)
The wording of inspiring command seems to imply that it only prevents pushing damage that is received after placing a second action token on a character. Thus, it wouldn't prevent pushing damage from other sources (like Pounce).
Also, Inspiring Command only makes reference to team symbols (the team symbol physically printed on a figure's dial), not team abilities (which can be granted through team symbols, wild card, or feats). Thus, if you place Inspiring Command on a character from a wild card team, it can only use its feat on figures with the same wild card team symbol and it cannot use
Inspiring Command on figures whose team ability it is copying via its wild card team ability.
I would imagine that CCE and Willpower ("this character does not take pushing damage") would work together. Just give the character a power action to activate CCE. After the action resolves, if the character still has willpower then it won't take any pushing damage.
As for Coordination, you'll have to be a bit more specific because there a number of subtleties associated with this feat. I'm probably guessing that the key thing that you're wondering about is "can opposing characters take advantage of Coordination to draw lines of fire to the character with the feat?" In this case, the key detail is that Coordination (unlike most other feats) is not optional and cannot be turned off. Thus, unless something else is blocking line of fire (like, say, Stealth) then opposing characters can shoot right through the character's teammates.
Yes. If you are using CCE and doing so would put a second token on you, you will not take pushing damage.
Quote
how many additional clicks do u take if u hit a wall or fall off elevated terrain?
You are only DEALT the damage in either case, meaning that it can be reduced.
- Hitting a wall = 1
- Falling off of a building (non-flyer) = 2
- Gaining Earthbound while soaring = 1
Quote
if i make a barrier around a charcater in the shape of a diamond, so that all the diagnols touch is that character boxed in, and unable to get out?
For a non-flyer, this is true. When done outdoors, a flyer can fly over it.
Quote
the feat constructed basically allowes me to tie up a character, unless he chooses to use an action to break away?...right?
Pretty much.
Quote
when the preq. on a feat card says leadership( for example), u have be on that click with leadership to use that feat right?
Yes
Quote
if i have a barrier set up on the ground and an opposing figure is shooting from elevated terrain at a character behind the barrier on the ground, does the barrier extend all the way up to the elevated terrain, preventing the line of sight?
Yes.
Quote
if i have the inspiring command feat and i have a charcter that pounces, and ends up adjacent to me do they take the click of damage from pounce? or does inspiring command negate that (they have the same team ability)
No. The damage to the Pouncer from Pounce is unavoidable.
Quote
can a wild card count towards inspiring command for team abilities?
No. IC keys off of the team SYMBOL.
Quote
can someone please explain cordination for me (i don't really see how it is useful, so i think i might be interpreting it wrong)
Ordinarily figures block LoF. With Coordination, figures with the same Team Symbol, friend or foe, do not block that LoF.
Your opponent's Green Lantern is hiding behind 3 Hand Ninjas? MODOK can now see GL to blast him.
As for your question about feat prerequisites, the Danger Room rules book (the most recent one, I believe) clearly states on page 46 that "In order for a character to use an assigned feat, any prerequisites for the feat must be printed on the character's base or visible on its combat dial through the stat slot". So, if Leadership is a prereq, it must be physically printed on the current click of the character's dial in order to be used.
do CCE and willpower work togther?
Yep. Willpower just means you can take an action on consecutive turns without taking pushing damage, you can use any powers you want.
how many additional clicks do u take if u hit a wall or fall off elevated terrain?
You take one damage if you hit a peice of blocking terrain, which can be reduced by toughness, invulnerabilty etc and avoided with combat reflexes. If you fall off a building you take 2 damage, which can be reduced and avoided as with hitting blocking terrain. If you are a flyer you take no damage.
if i make a barrier around a charcater in the shape of a diamond, so that all the diagnols touch is that character boxed in, and unable to get out?
This is true. Although if you are playing on an outdoor map, a character can escape if they have leap/climb.
the feat constructed basically allowes me to tie up a character, unless he chooses to use an action to break away?...right?
yep. He has to roll to break away, even if he has phasing/teleport or leap/climb.
when the preq. on a feat card says leadership( for example), u have be on that click with leadership to use that feat right?
I'm not sure about this one, but I would say it depends on which feat. For example you dont have to be on a click with outwit to use Brilliant Tactician.
if i have a barrier set up on the ground and an opposing figure is shooting from elevated terrain at a character behind the barrier on the ground, does the barrier extend all the way up to the elevated terrain, preventing the line of sight?
I've never thought about this actually... I would say no.
if i have the inspiring command feat and i have a charcter that pounces, and ends up adjacent to me do they take the click of damage from pounce? or does inspiring command negate that (they have the same team ability)
You always take a click of damage after using pounce.
can a wild card count towards inspiring command for team abilities?
I dont have that feat on hand to read, but if it says team ability it will, and if it says team symbol it wont
can someone please explain cordination for me (i don't really see how it is useful, so i think i might be interpreting it wrong)
It is useful for a big gun and swarm teams. The swarm base the opponent, and the big gun hits at his leisure. Its also useful for probability control and outwit and powers requiring line of sight.
thank you SO MUCH (sorry for the spelling mistakes, wrote this really quickly)
As for Coordination, you'll have to be a bit more specific because there a number of subtleties associated with this feat. I'm probably guessing that the key thing that you're wondering about is "can opposing characters take advantage of Coordination to draw lines of fire to the character with the feat?" In this case, the key detail is that Coordination (unlike most other feats) is not optional and cannot be turned off. Thus, unless something else is blocking line of fire (like, say, Stealth) then opposing characters can shoot right through the character's teammates.
Keep in mind that the Stealth is only applicable when it is on the Coordinated figure.
Cyclops has Coordination. He is standing behind V Psylocke. Your opponent can draw LoF to Cyclops, because he is not Stealthed. Psylocke's Stealth won't come in to play, as your opponent is not drawing LoF to her.
yeah thats what i was thinking, so basically it just seems kind of dumb, and not many moments in a game where it can really be useful imo
True. That's probably why it costs so little. But if you put it on a character with stealth, they can hide in hindering terrain while surrounded by teammates, who will prevent opposing characters from getting in base contact with the Coordinator but not block his or her ability to draw lines of fire to other figures. Stealth would then prevent opposing characters from drawing lines of fire to the stealthy Coordinator. So, it's not an all-purpose, always awesome feat, but it can come in handy in a few key moments or in certain teams.
Yes. CCE even works with damage increasers like Perplex and ICWO (subject to rule of 3)
Quote : Originally Posted by X-Man3000
how many additional clicks do u take if u hit a wall or fall off elevated terrain?
1 and 2 respectively
Quote : Originally Posted by X-Man3000
if i make a barrier around a charcater in the shape of a diamond, so that all the diagnols touch is that character boxed in, and unable to get out?
Yes
Quote : Originally Posted by X-Man3000
the feat constructed basically allowes me to tie up a character, unless he chooses to use an action to break away?...right?
It allows you to make a barrier that requires a break away to leave (normal blocking terrain is fine with you leaving). It also prevents powers that allow automatic break aways from automatically breaking away
Quote : Originally Posted by X-Man3000
when the preq. on a feat card says leadership( for example), u have be on that click with leadership to use that feat right?
Yes
Quote : Originally Posted by X-Man3000
can a wild card count towards inspiring command for team abilities?
No. It requires a team SYMBOL on the base
Quote : Originally Posted by X-Man3000
can someone please explain cordination for me (i don't really see how it is useful, so i think i might be interpreting it wrong)
If you have the same team symbol, you ignore each other for line of fire. This is good to allow shots and Outwits through your lines but it is bad that your enemy also ignores you
It is only 6 points to trick shot's 20
when the preq. on a feat card says leadership( for example), u have be on that click with leadership to use that feat right?
If the character hasn't leadership on its current click but meets the leadership prerequisite on another click, i think you can use Oracle on her card to get Leadership and use the feat
If the character hasn't leadership on its current click but meets the leadership prerequisite on another click, i think you can use Oracle on her card to get Leadership and use the feat