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I say no, because the character isn't making the attack. The drone is.
But I can't even remember Soaring rules, so don't listen to me.
I disagree. Here's the wording for the Broken Drone object:
Quote : Originally Posted by Danger Room rulebook, page 41
BROKEN DRONE (light object): Continual. While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character’s range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object
The character carrying the Broken Drone takes the action and therefore deals the damage, so Armor Piercing should apply.
By comparison, here is the text of the Laser Turret:
Quote : Originally Posted by Laser Turret
Once per turn when a character friendly to you occupies this object's square, give this object a free action to make a ranged combat attack (Attack 8, Damage 2, Range 4, Targets 1) against any opposing figure.
In this case, the object makes the attack and deals the damage. Armor Piercing does not apply.
The character carrying the Broken Drone takes the action and therefore deals the damage, so Armor Piercing should apply.
I've got to agree with that. The only reason I've ever seen the Broken Drone good for is if you're facing an opponent with mostly fliers and you have mostly 0 range figs. If your opponent takes out all of your ranged figs (and you're on an outdoor map), he could go into soaring and avoid any attacks from your figures. It's not a very efficient way, but you can still pick them off a little bit. Aside from that, I have yet to figure out a really good way to use it, since most SStr figs have 2-5 damage vs the 1 Dmg you get from the drone.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
So you're basically trading a single 6 range, 2 damage shot for multiple 4 range, 1 damage shots, ending with a single 6 range, 2 damage shot when you throw the thing.
That doesn't seem too bad. Yes, it's limited use, but let's face it... if it was an 8-range, 3-damage blast, everyone would use the dang thing.
I've got to agree with that. The only reason I've ever seen the Broken Drone good for is if you're facing an opponent with mostly fliers and you have mostly 0 range figs. If your opponent takes out all of your ranged figs (and you're on an outdoor map), he could go into soaring and avoid any attacks from your figures. It's not a very efficient way, but you can still pick them off a little bit. Aside from that, I have yet to figure out a really good way to use it, since most SStr figs have 2-5 damage vs the 1 Dmg you get from the drone.
Plus, let's face it, most figs that do only 1 damage are pretty much pooh unless they have outwit, PulseWave, PsychicBlast, or AP.
I always thought that the broken drone should have granted 1 free action per turn while holding it.
Now the broken drone is better than the laser turret IMO.