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How does Pulse Wave interact with Deep Shadows? Specifically, does the halving of range take place before or after the BFC is applied?
For example, my Pulse Wave figure has a range of 8. Do I apply the BFC first (range of 6) and then halve it again, for a pulse wave range of 3? Or do I apply the halving effect of Pulse Wave first, for a range of 4 (no further reduction required by BFC)?
Thanks in advance.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
From the latest FAQ: "Q: If Darkness or Deep Shadows is in play and a character with Pulse Wave makes an attack, is the range Pulse Wave range half of the printed value or half of the 6 range that Darkness or Deep Shadows limits range to? For example, if a character with 10 range makes a Pulse Wave attack is the range 5 (half of the character’s range, which is below what Darkness/Deep Shadows limits it to) or is the range 3 (half of the 6 range that Darkness/Deep Shadows imposes)?
A: If a character uses a Pulse Wave in an attack the range used is half of the character’s range. When Darkness or Deep Shadows is in play, the character’s range is no more than 6. Therefore, a character with a range value greater than 6 has a 6 range when Darkness or Deep Shadows is in play. The Pulse Wave range would be half of that, or 3."
Same thing happens with HSS. The BFC limits everyone, so that it's as if ALL figures on the board with 6+ range would have exactly 6 range instead.... any replacement/modifiers are applied after that (but can't go above 6).
....Although in theory, Superman should still be able to see 10 with his vision........... but making exceptions for BFCs or Feats would make for a LOOOOOOOOONG description on a card
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????