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Ditto. Running away has been the only "valid strategy" I have heard for using soaring (aside from HSSing from soaring to hit, then retreating to soaring, but that's just cheap).
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
Like I said, soaring and Barrier used to be a vaild and very useful tactic.
Take someone like XP Iceman, who is pretty lackluster in the DV department, and place them in soaring. Since he wasn't trying to attack a character, he could still place a Barrier at full range (which was a nice substantial 8 on the Vet) and be relatively safe from a quick, neuter-the-support-piece shot from the opponent.
The rules changed, of course, but it used to be a very good use for soaring.
A still valid, and just as useful, strategy for soaring is placing any character with a hit and run ability (Running Shot, Charge, HSS, Pounce, Transporter, etc) in soaring. They can move into position, relatively safe from an early attack, then swoop down and blast the opponent. And if you do it with HSS or the Transporter ability, you can jump back up into soaring after you attack, too. Never underestimate the value of getting a Charging brick like Sentry or WW into position for a good ol' Charge without having to worry about getting Charged/shot at first
Ditto. Running away has been the only "valid strategy" I have heard for using soaring (aside from HSSing from soaring to hit, then retreating to soaring, but that's just cheap).
Don't forget moving into position in soaring, so that you are out of range. Then you can RS or Charge down for 1 movement point to engage. Not really cheap like the HSS, just a nice way to try and get into position a little safer.