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"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
That should be "Nope, you can still take an action after TK (if you want)"
Since "can" covers the idea that it's left up to the player, I'm not sure what point is being made here. Should a player feel ashamed of letting a TKed piece act in the same turn?
I think the idea of NAATK was just wishful thinking on the part of a few players that thought it was too powerful or somesuch.
I say, if it's THAT much of a problem, put TK into each of your teams.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
Since "can" covers the idea that it's left up to the player, I'm not sure what point is being made here. Should a player feel ashamed of letting a TKed piece act in the same turn?
No, can means a possibility
Choice would be may
And it is called humour, even if it is not spectaculalrly funny
Heh. Actually this does raise a question: How often has anyone seen someone use TK to move someone and not had the moved figure take an action in the same turn?
The only times I can think of have been set-up turns where a sniper and/or Outwit/PC piece (usually stealthed) is moved out onto hindering by a teammate so that it's ready for action next time, and when someone with TK has snatched an adjacent teammate out of adjacency with an opposing piece. (eg I had Jean Grey yank Scott out of Sabretooth's clutches in one game after he missed his breakaway roll.)
The only thing that changed with TK is now you can determine line of site after you "pick up" the character. So the guy standing in front of you and to the side no longer block LOS on the 45 if you pick one of them up.
The only thing that changed with TK is now you can determine line of site after you "pick up" the character. So the guy standing in front of you and to the side no longer block LOS on the 45 if you pick one of them up.
Actually, that didn't change... it was just clarified. you have (for the last long while... I'm not sure if it was ever different) been able to TK a figure straight forward. Eg:
TF----x
T=TKer, F=Friendly fig, x=target square
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????