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They removed a lot of entries in the FAQ and errata and all, presumably because they were answered in the new rulebooks.
Why didn't they remove ALL of the (old) entires? Why wouldn't the include every known FAQ or errata entry into the rulebook itself, so that people wouldn't have to seek out online documentation for anything other than new, unforseen issues?
Why didn't they remove ALL of the (old) entires? Why wouldn't the include every known FAQ or errata entry into the rulebook itself, so that people wouldn't have to seek out online documentation for anything other than new, unforseen issues?
Most likely for continuity. To show that, yes, it was in there, but will be taken out and not just simply vanished. The red text indicates a change in the document, thus, the text is still in there to denote the change. They've done it before, but never on this massive scale. The next revision of the documents will likely have text removed completely.
Most likely for continuity. To show that, yes, it was in there, but will be taken out and not just simply vanished. They've done it before, but never on this massive scale. The next revision of the documents will likely have text removed completely.
Yeah, but a lot of entries they left in red, but crossed out, which means, I assume, what you're talking about, that they will not appear in the next issue because they are no longer valid. But there was a lot of black text too, which I would assume is going to stay. My point is, in the first errata/FAQ after a new rulebook, the list should be ALL red. Either new stuff that they didn't account for (like relating to the new pieces or rules changes), or old stuff crossed out because it's now in the rulebook.
Why wouldn't the include every known FAQ or errata entry into the rulebook itself, so that people wouldn't have to seek out online documentation for anything other than new, unforseen issues?
What, are you a tree-hater or somethin'?
(can I say "Heroclix-nomicon"?)
Things fall appart;
The centre cannot hold;
Mere Anarchy is loosed upon the world.
No. The Hypertime TA will be denoted by this (as in the LoSH rulebook and PAC):
They're just broadening the scope of the characters so it's not so limited, and can create more members of the TA once ideas for Kingdom Come members are depleted.
Edit: Oi, you changed it. No. Read the PAC. Also, read post #6 in this thread.
No. The Hypertime TA will be denoted by this (as in the LoSH rulebook and PAC):
They're just broadening the scope of the characters so it's not so limited, and can create more members of the TA once ideas for Kingdom Come members are depleted.
yeah sorry I posted before I became fully informed.. what's an example of a "hypertime" team ability character? any ideas yet?
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yeah sorry I posted before I became fully informed.. what's an example of a "hypertime" team ability character? any ideas yet?
Read my previous post to answer your edited post. As for examples; not sure. Though, I think we can expect characters that are not from the standard Earth (Earth 1? I forget).
Edit: Oi, you changed it. No. Read the PAC. Also, read post #6 in this thread.
Well it's hard to tell if the PAC is correct or the Errata which came out after the pac.. and all I see for the Quint T/A is a cross out in "this team ability is cannot be countered" and in the PAC it says the same thing, but not crossed out..
One has to assume that it can be countered now, whereas the Power Cosmic T/A still says it can't be..
Find my Home page (using my profile) to get to my Yahoo group with Battleplanner pics!
Aryis on the Playstation 3 network!
BadBlack87Gn on XBL
Well it's hard to tell if the PAC is correct or the Errata which came out after the pac.. and all I see for the Quint T/A is a cross out in "this team ability is cannot be countered" and in the PAC it says the same thing, but not crossed out..
I was going to answer this, but it would have been the same exact thing that I wrote on post #6. Did you read that?