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In regards to putting White Queen and Moondragon together
First of all, keep them far apart! Everyone and their mom knows all about Firelord and 5 clix, blah blah blah. But I find the solution sketchy at best. A team of MCers is looking to get worked. I played a Moondragon/E Logan team with taxis and support and one guy played with the very combo you mentioned, E White Queen and Moondragon. After a few turns, I got him to focus on Logan and was able to MC his Moony with mine, who in turn, MCed White Queen who decided it would be a good time to kill the team's medic. Next turn, I pushed to MC the same duo only this time WQ MCed Moony to fly over to Logan who flurried her for 9 clix!
My opponent maybe got 2 turns where he didn't have to push to make an action with his priced MCers.
From a strategy point of view, two MCers are great, unless the other team has an MCer, then you are probably in a bad place.
"Shut up brain or I'll stab you with a Q-Tip!" Homer Simpson
Originally posted by MarkStewart And the Anti-Superman team ability is silly. No way should it give outwit to any of the characters who have that team ability.
Actually, I think this team ability actually suits the power. Superman isn't the brightest bulb on the scoreboard, people are always outsmarting him.
Ghost
Gulyadkin Victims List: Spider-Man (ASM 001b), Green Goblin (M10A 004).
Black Panther R (IC) Mjolnir Attempts: 2 for 2! HE IS WORTHY!
Actually, I think this team ability actually suits the power. Superman isn't the brightest bulb on the scoreboard, people are always outsmarting him.
Ghost
I gotta disagree with you there, Ghost. Superman can think much faster than a normal man and he's fairly intellegent, he did win a pulitzer after all. No way could Doomsday and a bunch of Intergang guys figure out how to get rid of his Impervious.
Originally posted by Ghost_Rider Still, it probably just simulates that one of them has kryptonite.
Ghost
That would fine if they were just fighting Superman, but how would they figure out how to outwit Juggy's Invulnerability?
But I'll grant your point, Ghost, I see what you mean, I just think it adds to the outwit problem a little too much.
Originally posted by MarkStewart Here's my list of characters with outwit who should not have it:
Black Panther - I've never noticed him to be that clever, though I admit I could be wrong. There are, however, a lot of characters who would deserve it before him.
We have a character here who shut off all of Mephisto's powers and ripped his heart out. And then, later in the same story arc got Mephisto to give him back his soul after he sold it to Mephisto. He has also hacked into the software controlling Iron Man's armor and shut it off. Sounds like outwit to me
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Harley Quinn - The vet gets it at the end, she shouldn't. She's not all that, just a little loopy.
The only possible explanation I can come up with is that outwit represents her last-ditch bomb being really tough without having to give it a monstrous damage rating. Weak, I know, but it's all I can come up with.
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The Key - Uh, no. Sure, he's a formidable villan, but still no.
Didn't read the story-arc where he came back, so I can't comment on this one.
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Desaad - He's not known for being clever, he's just Darkseid's lackey.
But he is known to use all sorts of nasty gadgets and sneaky tricks. And he does have access to information on many heroes and villians, including their weaknesses. And if he's on the team acting in Darkseid's stead, then he's executing Darkseid's plan, right?
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And the Anti-Superman team ability is silly. No way should it give outwit to any of the characters who have that team ability.
I don't know about silly, but certainly over-abundant. Way too much use against people whom it (storyline wise) isn't designed to be used against. It doesn't just represent Kryptonite, though, but all of the various hi-tech Apokalypse gadgets Intergang distributed to take down Superman.
Originally posted by KnightShade Personnaly I think Firelord is way to over rated by people. He really isnt that great of a character. All you have to do is hit him for 4 click and he is pretty much done with trying ti kill awesome characters. All you really have to do to take him out of the game is use someone who has running shot and a great range, such as a Sentinal, Annihilus or cyclops. Or better yet since he never cracks 100 points just mind control him. It's really not that hard to get an 18 to hit him since tehre are lot of people in the game with perplex.
I totally agree with you! Even Robin can pose more of a threat. Well not really but Batman can! :D
Most people who have a Firelord in their team would concentrate the game on him. Take out his medic(which surely a firelord user has) and then take out the flamehead. He's so easy to take out. Use anyone with high attack and at least 3 dmg, like cyclops, bullseye and many more. I love to use my Doombot and Bullseye combo against Firelord. Doombot to move Firelord up on the roof. Bullseye to blast Firelord to smitherines... Next turn, Doombot using Anti-Spiderman Team ability shares Bullseye attack Value and Blast away for 2 more clicks. Now that's 5 clicks, as much as a Firelord can deal. And lock Firelord down with plasticity. It's hard to roll away. Mr Fantastic is very good at this. He has Invulnerability in his third or second click i think. So push him there. Later he gets outwit. Whilst this happens, Doombot and Bullseye pounds Firelord to bits. Now, how can Firelord face that?
Grinner, I regret to inform you that the meeting between Black Panther and Mephisto never happened. Little known fact, Marvel has been inserting What If...? stories into titles without telling anyone. The whole "What If Wolverine was a moron, and a wuss" storyline with Punisher is another example...!