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Not so. If you look at the FAQ example for MC timing, you'll see that the action token is not given to the MCing character until after their MC victim has finished his action, and therefore their MCing action does not end until afterwards, either.
In your example, White Queen is actually the first in the chain, and so never belongs to the opponent. But let's assume that there is a Professor X before her, and that he is the MCing player's figure. When Puppet Master is MCed, all figure's earlier in the chain are still friendly to him, and so he cannot attack them. When his action finishes, that signals the end of Darkseid's action, which does the same for the White Queen's, which then does the same for the Professor. Only then have they all reverted to your opponent's control.
Not true, the exact wording is that the figure is considered friendly to you during the assigned action. And the action token is given as soon as the figs action is up. In the example it states that Prof. X mind controls Spiderman. Prof. X then gets his action token and so on. It does say that Mind Control is a 2 step process, but that only means that once you mind control a figure you must use that action, you can't save it till later in your turn.
Outlaw: The name given to those who roam the galaxy with only their souls to guide them.
Good Trades: The Nightwinger, Vpreacher, KHAOS, Mr_moneypenny
No Your Missing The Key Peace In That Situation And Its The Explosion Unique Elektra Who Can Mind Control Two People At One Time They Changed The FAQ Rules For Mind Control Just For Her Piece...
You Can Mind Control Two Pieces.
-E
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Example #1: Player 1 has Prof X; Player 2 has Spider-Man; neither has tokens or damage.
1. Player 1 declares a Mind Control attack from Prof. X.
2. Player 1 rolls a 9, making her attack total a 20, a successful attack.
3. Player 1 decides to have Spider-Man run away using Leap/Climb. No break away is needed—Spider-Man is considered friendly to Prof. X at this point.
4. Spider-Man reaches his 10 speed limit and stops.
5. Player 1 puts an action tokens on Prof. X.
6. Player 1 gives Prof. X 1 click of damage for each full 100 points of the character she controlled (in this case, 1 click).
7. Player 2 puts one of his action tokens on Spider-Man. If Spider-Man had a previous token on him, after step 4, he would have taken 1 click of push damage and, after step 6, Spider-Man would have two tokens. Player 1 uses only one action to Mind Control Spider-Man; she does not use any of her actions to move (or attack) with Spider-Man. Player 2 uses none of his actions.
As you can see in the above example, the Professor is not assigned his action token until after Spider-Man has come to rest and completed the action he is forced to perform. This is because Spider-Man's action takes place within the Professor's greater MC action. In the instance of a chain, the last figure MCed returns to the opposing team first.
And just for reference---Elektra's dual-target MC has a set of special rules to follow because it is unprecedented, but the rules for single-target MC were not in any way changed by her exceptions.
*Clap**Clap**Clap* The Power Of Copy And Paste Just Boggles My Mind...
-E
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
....as does the awesome force known as The Shift Key.
Seriously, nested actions shouldn't be this difficult. If you only MC a "normal" non-MC figure, you don't end your action and take your click for point-value damage until the MC'ed figure has completed an action and returned to his owner's control. So why would a chain of MCs be any more confusing? Each MC'er follows the same rules, and you resolve them in order.
And for the record, I certainly pay more attention when a reputable Judge like HeroComplex "cuts'n'pastes" a valid example from the official rules instead of making up rules based on conjecture and _mis-reading_ the FAQ.
Whenever someone asks me what I think the most dangerous animal is, i tell them it has to be a shark riding on an elephant, just eating and trampling everything in sight.
I was told by a judge here that every character you mind control [after the initial first] counts as another of your turns. So if you mind controlled someone [one turn] who mind controlled someone [one turn] who mind controlled someone else [one turn] would cost three of your turns.
"Perhaps the reason so many people get lost in thought is because it's such unfamiliar territory..."
- unknown
I was told by a judge here that every character you mind control [after the initial first] counts as another of your turns. So if you mind controlled someone [one turn] who mind controlled someone [one turn] who mind controlled someone else [one turn] would cost three of your turns.
"Perhaps the reason so many people get lost in thought is because it's such unfamiliar territory..."
- unknown
You Judge was mistaken, Coyote. Successfully MC'ing a target fig, and making them do something does NOT reduce the total number of actions you have available for that turn.