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Ahh but this is where i totally disagree... Supes could swoop in and take down the batman, staying out of GA's range. When hes sorted out, i could run straight into Dream girl and obliterate her. After that i'll go straight into Gypsy and knock her straight past her 19 defence with defend. After all of this i'd be knocked in a few clicks, so i'd have to go straight for GA. He'd be a tough combatant and im sure i'd be knocked back 3-4 clicks... after hes knocked down i'd go straight into the Tiger. This is ofc not taking into account that i've got a GA standing back firing back.
It's a tough call either way. Just remember: Supes can move 10 w/HSS, but Bats can also Outwit 10 squares away (even against soaring targets; the 'halving' of range for soaring-target-attacks does not apply to powers like OW, PC, & Plex).
So, if you're playing Supes, can you stay out of Batman's OW range (or hide behind some elevated) so you still have HSS? If you do so on the harbor map and make Bats your target, you'll most likely have to use your full movement to get to him, leaving you open to attacks from the opponent's other figs. If Supes hits and does at least 4clix, Bats is knocked off OW and OotS... but if Supes misses, he's in a world of trouble as Bats and the rest of his force retaliates.
Personally, I'd love to pull Shrunk and a theme team that can include common Bats so I can ignore the BfC.
Personally, I'd love to pull Shrunk and a theme team that can include common Bats so I can ignore the BfC.
Justice League of America is probably the most viable keyword Bats has - then you can do something along the lines of Batman + Zatanna + Black Canary + Slave Lantern.
But yeah, obviously some care would have to be taken - but as long as Batman is played with care, he probably has the upper hand. Stay in Stealth, Outwit HSS while superman has it, then go for the damage reducers.
Hmmmmm? And i did the field test, In all 3 matches, Supes took down all of the characters apart from Bronze tiger, as Supes got hit too much and then was hit straight past his last click... luckily GA was fresh and ko'd BT before he even got in close
Hmmmmm? And i did the field test, In all 3 matches, Supes took down all of the characters apart from Bronze tiger, as Supes got hit too much and then was hit straight past his last click... luckily GA was fresh and ko'd BT before he even got in close
But a charging tiger can not hit a soaring supes. So if you are in trouble stay in soaring and win on points. I know it is dirty but this is for starro.
Also, if i pull superman at my venue then i should be fine. I do not believe that anyone would know to outwit soaring. And i am not going to tell them how to beat me.
[quote=Ross...]gypsy/44
supes is like 224
phone booth
first turn get her on booth give her 5 damage and shes on the 19 defend click, plus use feats and pogs to higher points up.
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QUOTE]
This is about stupid. Your going to bypass her two most useful clicks for a click that only takes one hit to lose. Thats a total waste of 44 points.