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Yeah if my dice had been a bit kinder this would have been close instead of a route. Batman still would have eaten my team alive, but it would have taken longer to do. Hope my rolls on my issue are better!
Turn 11b:
1) Catwoman shares attack values with Harley and attacks Batman. Def. 15 + 2 CR - att 7 = need 10. ha. Rolled 6,3=9 close but yet so far...
2) Harley will take a swing too. Def. 15 + 2 CR - att 7 = need 10. Rolled 2,6=8 miss again.
Can't expect to hit these at least. It is when I need a 5 or 6 and miss that I cringe at.
===============================================
JLI
[14] 1) LE Blue Beetle (6/6) N-17
[17] 2) E Booster Gold* (OR) (3/7) M15@
* w/ Protected (used)
[6] 3) E Elongated Man (3/6) S-17
[4] 4) E Fire Koed
[8] 5) E Ice (3/5) Q-9@
[9] 6) E Rocket Red (7/7) P-10@
[14] 7) R Mr Miracle (5/6) O-16@
[12] 8) V Batman (JL) (4/7) P-16@
Batman Enemies
1) R Catwoman 48 (2/6) P17 @11
2) R Harley Quinn (HT) 27 (3/4) Q16 @11
3) R Mr. Freeze 49 P15 (2/5)
4) R Riddler 34 O19
Koed:
E The Joker (Icons Starter) KOed!
R Two-Face 41 KOed!
R Clayface (CD) KOed!
R Killer Croc 54 KOed!
E Manbat (Icons Starter) 38 KOed!
V Criminal #1 14 KOed!
V Criminal #2 14 KOed!
V Criminal #3 14 KOed!
V Lackey #1 11 KOed!
V Lackey #2 11 KOed!
V Lackey #3 11 KOed!
HO: P16, P-15
LO: L-14, T11
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Well, by odds an 8 is probably to hit as a 6, that's what I keep in mind before I attempt a hit.
9's are usually when I start getting shakey.
===========================================
Ralph tries to hit Harley. Av7 vs dv14, need a 7, roll is 5+1 for 6, short.
Rocket Red will try at well. Av8 vs dv14, need a 6, roll is 4+5 for 9, 3 clix and the KO. 1 more clix for pushing to Red.
Miracle perplexes up Ted's damage.
Ted will try to hit Riddler. Av10 vs dv13, need a 3, roll is 3+2 for 5, 3 clix to Riddler. (I'll share IAP with Miracle)
Mr. Miracle uses flurry, first attack on Mr. Freeze. Av9 vs dv12, need a 3, roll is 2+6 for 8, that's 2 clix and the KO.
He uses 2nd flurry attack against Catwoman. Av9 vs dv12, as well, need a 3, roll is 1+2 for 3, and 2 more clix and the KO.
Batman tries to finish off Riddler. Av8 vs d10, need a 2, roll is 5+3 for 8, 1 clix and the KO.
===============================================
JLI
[16] 1) LE Blue Beetle (6/6) N-17@
[17] 2) E Booster Gold* (OR) (3/7) M15
* w/ Protected (used)
[6] 3) E Elongated Man (3/6) S-17@
[4] 4) E Fire Koed
[8] 5) E Ice (3/5) Q-9
[14] 6) E Rocket Red (6/7) P-10@@
[23] 7) R Mr Miracle (4/6) O-16@@
[15] 8) V Batman (JL) (3/7) P-16@@
Batman Enemies
1) R Catwoman 48 KOed!
2) R Harley Quinn (HT) 27 KOed!
3) R Mr. Freeze 49 KOed!
4) R Riddler 34 KOed!
Koed:
E The Joker (Icons Starter) KOed!
R Two-Face 41 KOed!
R Clayface (CD) KOed!
R Killer Croc 54 KOed!
E Manbat (Icons Starter) 38 KOed!
V Criminal #1 14 KOed!
V Criminal #2 14 KOed!
V Criminal #3 14 KOed!
V Lackey #1 11 KOed!
V Lackey #2 11 KOed!
V Lackey #3 11 KOed!
[16] LE Blue Beetle 2-IXP, 0-IAP
[17] E Booster Gold (OR) 2-IXP, 1-IAP
[6] E Elongated Man 0-IXP, 3-IAP
[4] E Fire 0-IXP, 2-IAP
[8] E Ice 1-IXP, 0-IAP
[14] E Rocket Red 1-IXP, 3-IAP
[23] R Mr Miracle 3-IXP, 0-IAP
[15] V Batman (JL) 2-IXP, 0-IAP
KO's and Captures
KO's
Batman Enemies:
E The Joker (Icons Starter) 41
R Killer Croc 54
R Catwoman 48
R Clayface 57
R Harley Quinn (HT) 27
E Manbat (Icons Starter) 38
R Mr. Freeze 49
R Two-Face 41
R Riddler 34
V Criminal #1 14
V Criminal #2 14
V Criminal #3 14
V Lackey #1 11
V Lackey #2 11
V Lackey #3 11
464 x 0.25 = 116 x 0.50 = 58-TAP = 14-TXP, 2-TAP
Totals for this game
LE Blue Beetle 2-IXP, 0-IAP
E Booster Gold (OR) 2-IXP, 1-IAP
E Elongated Man 0-IXP, 3-IAP
E Fire 0-IXP, 2-IAP
E Ice 1-IXP, 0-IAP
E Rocket Red 1-IXP, 3-IAP
R Mr Miracle 3-IXP, 0-IAP
V Batman (JL) 2-IXP, 0-IAP
Team: 27-TXP, 3-TAP
Old Team Totals
LE Blue Beetle 51 pts, 32-IXP, 1-IAP
E Booster Gold (OR) 65 pts, 4-IXP, 3-IAP
U Flash (IO) 99 pts, 13-IXP, 0-IAP
E CJ Green Lantern (Guy Gardner) 98 pts, 52-IXP, 3-IAP
R Captain Atom 105 pts, 45-IXP, 2-IAP
E Elongated Man 58 pts, 10-IXP, 1-IAP
E Fire 50 pts, 3-TXP, 2-TAP
E Ice 50 pts, 5-IXP, 0-IAP
V Vixen 44 pts; 4-IXP, 0-IAP
E Rocket Red 48 pts; 5-IXP, 3-IAP
E Batman (LG) 94 pts; 18-IXP, 2-IAP
R Mr. Miracle 64 pts; 1-IXP, 2-IAP
Team: 219-TXP, 0-TAP
New Team Totals
LE Blue Beetle 51 pts, 34-IXP, 1-IAP
E Booster Gold (OR) 65 pts, 7-IXP, 0-IAP
U Flash (IO) 99 pts, 13-IXP, 0-IAP
E CJ Green Lantern (Guy Gardner) 98 pts, 52-IXP, 3-IAP
R Captain Atom 105 pts, 45-IXP, 2-IAP
E Elongated Man 58 pts, 11-IXP, 0-IAP
E Fire 50 pts, 4-TXP, 0-TAP
E Ice 50 pts, 6-IXP, 0-IAP
V Vixen 44 pts; 4-IXP, 0-IAP
E Rocket Red 48 pts; 7-IXP, 2-IAP
E Batman (LG) 94 pts; 21-IXP, 2-IAP
R Mr. Miracle 64 pts; 3-IXP, 2-IAP
Yeah it was a good game. At the very least I kept you on your toes. Never knew when my dice might turn around and actually start hitting something! :D
It is much easier to get a 6 or better because 7, the most common roll, beats a 6, but not an 8 or better. Still, needing an 8 isn't too bad. You are right when about 9 being the point of looking for other opportunities instead.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon