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Ok could someone explain the Cuckoo's Hive Mind power? I used them earlier but I have a feeling I used them wrong. How is it supposed to work?
If you have Cuckoos set up like this:
Code:
ABC
D
And B takes an action, she can increase Range, Movement, Attack, Defense, or Damage by +3 but not Range by +1, Damage by +1 and Attack by +1, is that correct?
After B takes an action, A takes one. Does she also get the Hive Mind bonus (but only for 2 since that's all that are adjacent)?
according to the official rules, with a few exceptions like Warbound and ICWO, you have to have 1 copy of a feat for each figure you want to use it on, with a few exceptions. If you don’t it’s technically Proxying. Most Judges will look let it go (they might be upset if you only have 1 protected and want to use it for 8 figs but everything else should not be a problem)
I was saying that for most feats you need a copy for each character.
Warbound and ICWO and all those ATAs are exceptions.
When I made the Cuckoo team I figured it would have to take some lumps but it could still do well in restricted (Nova Blast kills it so unrestricted is out)
as for hive mind it says they get plus 2 a combat value includeing range for each cuckoo next to them. Rule of 3 caps it at 3 but in an ideal scenario you could have 3 figs hitting for 5 each with the 6 cuckoo team.
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.