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now it seems logical to me that you can only shoot at someone on a lower elevation
if you are standing at the edge of a building(and not in the middle)and viceversa
can anyone clarify
The arc is from Center of Square for an exact 90 degree arc, 180 degree if your on a corner. Its a math thing. If your measure from the exact center of the square you can not go any farther then 90 degrees without passing a black line. Pretty much you can go diagonally from square to square and get the exact angle you can shoot.
Simple answer, yes you must be on the edge of a building to fire on or be fired on by a grounded character. Range is not halved for elevated terrain, only soarers.
Todosi
PS, the other guys are completely correct as well.
The arc is 90 degrees... 45 degrees from center on either side (or from the center of your square through the front corners, making a giant 90 degree V).
If you try to target more than 45 degrees (say at figure 2 in the example) you are aiming through more than one square of blocking terrain (the building's edge). You are shooting through your square and the square next to you. That blocks your LoF.
In my day, we didn't have Heroclix. If you were being attacked by Superman with a 3d dumpster, you just had to hope you could outrun him.
I understand why 1 and 3 cannot be attacked because of line of site but why can't 2 be hit? there is no front arc on heroclix figures so the way i rule it is that anyone with in range and sight can be hit.
One more thing, if you are elevated, other figures will not block line of fire to anyone on the ground.
Although if you are on the ground and shooting someone one that is elevated, other figures will block your line of fire. Also, if there is any hindering on the ground, in youf line of fire, the figure you are shooting will get the hindering bonus.
If two characters are on two different elevated terrains AND one or both are not on the edge, do they have LOS to each other?
In other words, does A (not on an edge) and B (on an edge) have LOS with each other?
++++ ++++
+ + + +
+ A + B +
+ + + +
++++ ++++
I always thought yes, but after learning that LOS that crosses a Black Line not in that character's square is blocked, I'm not so sure anymore. Unless that rule ONLY applies to elevated vs grounded.
Thanks.
Visible Dials and Pushing Damage need to be optional. This is the way.
I know that most of the maps are similar and that the 45 degree angle thing is correct for the edge of rooftop shooting/targeting...but it is not universally correct on all maps.
There is at least 1 DC map that does stairs slightly different.
The main rule that the LOF can only cross the thick black line in the attackers/targets square is the only true infallible way to look at it.
In the example of the stair that I mention...there is a thick black edge on the stair but not the adjacent roof edge, which means there is something like a 30 degree arc. starting at the 45 degree and working up to 75 degree or some such thing.
Also only GROUNDED figures block LOF from attacking on rooftops {which are non-flyers and hovering figs} Soaring figs still block LOF as does all grounded blocking terrain as per the rules for thick black lines as mentioned above.