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Originally posted by SpinnerLover Why not use your Doonbot as a "Shield" team member to increase the damage an extra 1 pt. on your energy explosion? Or using it instead of pushing your shield medic? Minions of Doom is a nasty team ability.
Hello There,
If the chance presents itself, I will do that. The reason that I am willing to push the medic and not the Doombot is because I want to keep that robots artificial leadership program up and running for as long as possible.
This team only works really well if I can keep a number of figures in base to base contact. Also, every time a S.H.I.E.L.D. figure helps increase damage that counts as an action. Actions are so very critical with this team.
Consider all of the factors that need to be just so for this to work. There are simply too many variables.
If my foe will allow me to stay in range with Boomerang, and if I can keep both the Doombot and the S.H.I.E.L.D. medic in base to base contact with Boomerang, and if leadership allows me to get in three moves, and if my foes team is still clustered altogether, then I will unleash a devestating energy explosion attack. Until then, I will just stick with a really painful attack.
After viewing your thread, I decided to give this team a whirl at a mixed tourney last Friday:
V Ultron
R Psylocke
R Destiny
R Hawkman
R Mandroid Armor
I had my first opponent on the run, taking out his medics and E Bats, relatively early, however he had several perplexers on his team. He perplexed Mystique's AV and Damage up,attacked Ultron and rolled a Crit, hitting him for 5 clicks (6 + KB into wall -2 for Invulnerablility). Then in a last ditch effort to score points, I attacked one of his Con Artists, and rolled a crit miss, killing Ultron (as he was on his last click).
However, I did do better against my next two opponents, whom I decimated flawlessly.
The concept behind this team is deadly, and if your opponent doesn't notice what you are doing, then that is all you need. You could be on top of them before they know it.
My first opponent spread his army out (and still did not realize what I was doing).
My second opponent put all of his figures in a group, and to see what I was doing, moved half of them the first turn. He left the other four as sitting ducks. I hit them for a combined 14 clicks of damage the first turn. then he LEFT them there the next (tried to heal and failed on the medics)-so I pushed the waterheater and killed them all the next turn.
Third opponent, I hit Green Goblin who was carrying E Bats for 7 clicks of damage each, when I hit a Crit hit, and then used psylocke to finish off Bats, next turn..
Going first is Deadly for your opponent, going second (whixh i did with all 3 of my opponents) is also effective.
If I hadn't been overly aggressive with the first opponent, who knows what would've happened? However, I won't complain about finishing 4th out of 11..................
1/6th of the Brothers Prob. '19-'20 Season: 15-13(8 events) 2 wins, 2nd XDPS PR 9-7, 7th SOC
Capt. Crunch, going first isn't always an "I Win" card, but some teams do specifically build around a very strong first turn. Such teams do have a weakness, in that if they don't make that very strong first turn attack, they are then themselves open to have their strongest figure crippled.
Compare this team to the early days of Magic: TG and it's fast mana/first turn creature decks. The idea is to spend no time setting yourself up, but to unload all of your resources on the most powerful strike possible, and to tag your opponent while he was at his most voulnerable. The aforementioned Ultron team work like this, in that it can not only cripple strong peices, but take out hordes of peices if your opponent focuses on massive ranks of weak characters.
But if Ultron hadn't made that big first EE, his opponent could have scrambled behind buildings, spread himself out, or even made a retaliatory strike, sending one person out to make the two necessary damage to knock R Psylock off of her enhancement clicks, and tie up Ultron while everyone else moves in for the kill.
At the moment I'm still trying to perfect a 500 point team that can lands a strong first turn attack, and then follows it up by bringing the entire team to the opposite half of the board.
It's not about broken teams, it's about moving as fast as you possibly can to blindside an opponent before he can defend himself.
It's called having a good strategy worked out beforehand.
After all, isn't Ultron himself the ultimate ruthless beast of a villian, willing to ambush his foes from anywhere and do anything to see them defeated?
Interesting post Pandero. It brings up an interesting point on how Heroclix is a little different from any other game.
Since heroclix is so strongly based on an existence outside of the game, complete with a deep and rich history, you find that many players are more concerned with the "role-playing" aspect of the game. This often means that purely competitive teams that conflict with comic book continuity are frowned upon.
It really makes Heroclix unique, because if you post an obviously competitive team someone will inevitably make fun of it in some way. If you post a purely themed that doesn't try to be competitive then people will applaud your efforts. No other game is really like this because if you post a noncompetitive team or deck, only then are people likely to make fun of it.
Strange, isn't it?
It really makes Heroclix unique, because if you post an obviously competitve team someone will enevibitably make fun of it in some way. If you post a purely themed that doesn't try to be competitive then people will applaude your efforts. No other game is really like this because if you post a non-competitive team or deck, only then are people likely to make fun of it.
Arrg! Look at that. I can't edit my post. I guess it's been more than 3 minutes. What is up with that anyway? I mean, come on, I really want to edit my previous post. Is there a good reason why we can't after 3 minutes?
Given five minutes, I could come up with a decent reason for anyone to be working with anyone, and for there to be multiples of any given character. The simplest is that a mad scientist has found some way to clone characters, or mimic their powers. Hell, in Secret Wars Dr. Doom just plain MADE two new super-villians from junk he had with him. Titania and Volcana were just outright created from two normal people by Dr. Doom to serve his ends. Given that Volcana is pretty much Firelord (okay, minus the flying), who's to say that he couldn't mimic or create an army of villians or heroes of his choosing, then send them out to do his bidding?
As Wizkids themselves have said, there have been dozens upon dozens of occasions of characters meeting their doubles, or their past selves, so making a team with multiples is perfectly legitimate, story wise. The problem comes in when one of these teams starts winning. The inherent backlash is oft times just plain sickening. If, as I've said, someone could justify ANY combination of characters or teams, then why not just move on? Start thinking more strategically, and put more thought into your game. Don't just throw a bunch of Avengers together and expect them to win, and whine like some child when a Firelord team burns you alive like sausage on a grill. Be rutheless, be cutthroat, be creative. Is Captain America going to worry more about 'fair play' and who has actually worked with who before? Hell no, he's a frikkin' strategist, that weighs what is at stake, and does what he has to to accomplish his goals, especially in situations where failure is NOT an option.
End rant.
I will admit that I'm considering putting together a themed team mixing a few Avengers, Dr. Doom, Spider-Man, a Con Artist, and some thugs for meat sheilds. What could the theme be you ask? A recent Spider-Man issue where Mary Jane and Peter had been fighting, and wound up on opposite sides of the country. As they were both hopping flights, they wound up in the same airport when who should set off the metal detectors but the dictator of Latvia himself, Dr. Doom. Doom was apparently returning from a trip abroad, when a random terrorist runs up, screams 'Free Latvia' or somesuch, and detonates a bomb strapped to his chest. Enter random Latvian Freedom Force to attack the airport. So Spidey has to swing around saving the innocent air-port patrons, while working with Dr. Doom to stop the terrorists or whatever, and try and patch things up with MJ. At some point Mary Jane (Peter's personal Con-artist), says 'Why don't you ever introduce me to your friends?" The response is something like, "Honey, this is Captain America, Captain America, this is my wife, Mary Jane."
Note, I haven't actually gotten to the issue yet, because my girlfriend has it, but I get to hear ALL about how cool it is over the phone...
Still, it just illustrates that anyone can wind up working alongside anyone, and Marvel in particular will team up whoever they can in order to sell more issues.
Meanwhile, us fans of Guardians of the Galaxy are called Cheese-lovers for feilding one of the coolest characters featured in the series...(Firelord for the comic illiterates out there)
Lets face it. It's not so much a gripe about how cheesy a team is. People are complaining because they are loosing, and rightly so. If I didn't know the first thing about strategy (I'm all about the first move, because my mid-game is horrid), then they don't deserve to win, reguardless of who you play.
Mehrg...got distracted partway through the last sentance...
Point being, it's a strategic game, and putting together a team that is effecient is as much of a strategy as deckbuilding is in CCGs. Don't expect to win with any random combination.
The rules are what they are, and if you don't use them to your advantage, or build a team that functions effectively within those same rules, don't expect to win, and don't come here compaining about how undercosted Perplex is, or how the taxi rules are unfair.
It's a game, an extremely innacurate interpretation of the world, and an even more innacurate interpretation of the comic book world where physics are not an absolute. If you don't play to win, then learn to enjoy loosing.
Yeah. I understand what you are saying. I'm one of the people who actually wanted a firelord when I first looked at the IC poster (long before I knew his stats) because I had read some of the issues when he paired up with the avengers and thought he was interesting. Now I go through this wierd guilt thing if I ever want to put him on an avengers team. Etc.. I dont even think he is broken anymore, with the new sets and all, but still there is this stigma about him.