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Actually your only half right, you can swing your weapon again in the same combat and combine the attack damage. I asked this on the TCGplayer forums and thats what I was told. I wish WoW had a judge board...
Or, you can keep your weapon ready to swing back on the defense. Since his effect doesn't say u can use it only on your turn, your opponent might not suspect it.
you've got a very common misconception.
To attack with your hero, you have to exhaust your hero. To strike with a weapon, you exhaust it during the the defense step. You don't have to exhaust your hero to strike with a weapon.
For example, your playing a hunter with a melee and a ranged weapon out. You attack during your turn, so you attack (exhausting your hero), then you can strike with the ranged weapon (paying it's strike cost and exhausting it). Your hero and ranged are exhausted, but your melee is not. Then, during your opponents turn, one of their allies attacks, you can strike with the melee weapon (by paying it's strike cost and exhausting it) to deal damage back.
Haruka's ability - first thing, its her flip ability, not her racial one (as an orc, that's blood fury). Secondly, you can use it during a defense step to strike with the same weapon twice in that step. You can't strike with a melee and a ranged weapon in the same combat (if you have them).
My opponent attacks in his turn with his weapon. So he exhausts his Hero and weapon. He play a card that readys his weapon. And he wants to strike again during his combat phase.
We have now a misconception, because of the line that Rastax5 posted.
I say he can't attack again, because his hero has to be ready to.
He says be can attack because of what Rastax5 said.
You're turning attacking with a hero and striking with a weapon into one action, when it's two separate actions. Your hero has to be ready in order to attack. If legal, the hero exhausts, and becomes an attacker. Then, then the attack window closes, you have the protection point, where the defending player has the option to use a protector. Then the defend window opens. That's where the attacking player has the option to pay the strike cost to swing with a weapon and add the weapon's attack value to his hero's attack. After paying to strike with that weapon, but before the combat concludes and damage calculation happens, a player has the option of playing effects that would ready a weapon, then they may pay the strike cost again and swing with it again, adding the weapon's attack value to the hero's attack again. For instance, I can pay 1 to strike with a Krol Blade, giving my hero 3 ATK. Then, if I have a way to ready my weapon, I can pay another 1 to strike with Krol Blade again, giving my hero a total of 6 ATK.
Can I just refer you back to the first paragraph of my first posting, that defines the difference between attacking and striking.
You don't have to have a weapon to attack (for example druid in catform gets +1atk), and you don't have to strike with your weapon if you don't want (like they protect with someone you don't want to hit).
Just to expand on what babyarm said, during the defense step there is a priority point, where you can play instant cards, use flips etc as well as strike with weapons.
You can strike with the same weapon as many times as you want in a single defense step, but you have to be able to strike with it as normal each time (so you'd need a way of readying it like using haruka's flip, stormstrike, etc and also be able to pay the strike cost of the weapon).
hope that helps
Rob