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Allies:
Ka'tail Stonetusk x 3
Rachee x 3
Elithys Firestrom x 2
Leeza, Tomb Robber x 2
Greefer x 2
Kelvor Valorshine x 2
Sus'vayin x 2
Kastin Bloodoath x 2
Uglund Duskrider x 2
Stone Guard Rashund x 2
Warlord Goretooth x 1
Rexxar x 1
High Overlord Saurfang x 1
Warchief Thrall x 1
Abilities:
Cyclone x 4
Innervate x 3
Wrath x 3
War Stomp x 2
Nature's Swiftness x 2
Barkskin x 2
Invigorating Touch x 2
Gift of the Wild x 2
Quests:
Counterattack! x 3
Swift Discpline x 2
Chasing A-Me 01 x 2
Finkle Einhorn, At Your Service! x 2
Zapped Giants x 1
In Dreams x 1
Poison Water x 2
Kibler's Exotic Pets x 2
Side Board:
"Acid Hands" McGillicutty x 2
Jon Reaver x2
Shawn of the Dead x 1
Zygore Bladebreaker x 1
Lor'themar Theron x1
Entangling Roots x 2
Sustain or Reclaim x 1
Meh, you don't really want to draw multiple in a game. It's not exactly a good topdeck when you're not winning anyway; I think more than 2 gifts is kinda a waste. And for this type of deck you should trim down the high-end quite a bit.
Proud wielder of the [ITEM]Mace of N00bsmashing[/ITEM]
Are you saying to turn this into rush or more control. I have dealt with almost every type deck with this and won alot. Top four in two regionals. This deck deals well with Aggro control and Protector decks. Its weakness seems to be Warlock and super fast rush. If I get Natures Swiftness in my first hand plus a five drop noramly I win. Innervates and Cyclones help me out more than any other cards in this deck.