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While CPoC may not push himself in order to gain the reward itappears there are ways to kill him and collect the reward for yourself, such as Energy Explosion, Pulse Wave, Compel, Endurance, and possibly others I may have missed. is this corect
• 10.2.1. Defeated characters. Every opposing
character that you defeat during the game earns you a
number of victory points equal to its point value. These
points are scored during the game as characters are defeated.
• 10.2.3. Eliminated characters. Points for characters
that were defeated, but not by an opposing character (such
as those characters whose actions led to pushing damage
that caused them to be kOd), are awarded to the opposing
player whose character most recently damaged that
character. If no opposing player damaged the character, split
the victory points evenly among all opponents.
Quote : Originally Posted by CPOC
Trait - He's Escaped Again!: The Clown Prince of Crime begins the game with four Arkham Asylum tokens. When the Clown Prince of Crime's dial is turned so that {AA} symbols appear, he is removed from the map and an Arkham Asylum token is given to the player who caused the dial to be turned. If the Clown Prince of Crime's player caused {AA} symbols to appear via pushing damage, the last player to damage him gets the Arkham Asylum token. If you still have at least one Arkham Asylum token at beginning of your next turn, put the Clown Prince of Crime in you starting area (rolling to determine which starting line will be used). When the last Arkham Asylum token is given away, remove the Clown Prince of Crime from the game.
Trait - Collect Your Reward: At the end of the game, players receive 75 victory points for each Arkham Asylum token they were given. (Victory points are not awareded based on the Clown Prince of Crime's point value.)
Quote
COMPEL (15 points)
PREREQUISITE: Mind Control
Choose a character.
When the character uses Mind Control, it can target a single friendly character that has already been given an action this turn. If the
attack succeeds, after the action is resolved deal 1 unavoidable damage to the target.
Quote
ENDURANCE (5 points)
PREREQUISITES: and
Choose a character.
When the character would be dealt pushing damage, you can instead choose to deal no damage to the character and put an endurance
token on this card. If there are endurance tokens on this card when the character is given a non-free action, after the action resolves, roll a
d6. On a result of a 1 or 2, deal the character unavoidable damage equal to the result plus the number of tokens on this card, then remove
all tokens from this card.
• One endurance token is placed on the card for each pushing damage dealt to the character.
• Once tokens are on this feat, it may not be canceled.
10.2.1 is superceded by 'Collect Your Reward'. 10.2.3 is superceded by 'He's Escaped Again'. As neither Compel, Endurance, Energy Explosion Splash Damage, or Pulse Wave damage deal Pushing Damage you ought to be able to KO your own joker and get the points.
Yes I know this is incredibly Cheap, that's not the issue. The issue is that it's legal and I don't think anyone wants it to be, nor was it meant to be.
Iron River Read my wife's comic or I will say mean things about your dog.
I suckered these guys into playing: Feedback Damage
No offense to anyone whose already responded, but I'd like to get some kind of response on this from one of the well established Judges: Quebster, Harpua, etc.
Iron River Read my wife's comic or I will say mean things about your dog.
I suckered these guys into playing: Feedback Damage