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I love the Grodd LE. I'm kinda wishing i would have noticed all his RCE in his special power. He wuold have owned even worse.
I played him with SC Bats, Ms Skrullvel, Supes Prime. All the SCorps dudes were Warbound. And Bats free Smoke Cloud works REALLY well with Ms Skrullvel! Grodd could take the tokens from either of the SinCorps dudes, so that was nasty as well.
Contrary to popular belief, I do know what I'm doing
I like aa Grodd. High natural damage or EW means he's a threat on every click. Indomitable makes him that much better.
Saying he has no range is a bit of a misconception. Mind COntrol at 8, and later TK at 8 range. He can also hurl objects with SS. Yes he's limited by lack of move and attack, but overall, a solid piece in my book.
That said, I think R Grodd still holds up over time. 54 points for some cheap Mind Control and Super Strength ain't half bad.
Ahh while it is a "misconception" it's true that he has no range. Mind Control at 8 yes. TK at 8 yes.. I even went ahead and mentioned the ability to attack with TK. It's a good misconception to have because when your opponent just sits a little bit away from him it's always a surprise when a dumpster nails them from seemingly nowhere..
The idea of, "Wait he can do that!?" and the look on their face makes it worth while..
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Thanks for the solid review. I may give the Gorilla Grodd a whirl, one of these days, and I've wanted the LE Grodd, just so I can use him with the Sinestro Corps (seeing as I'm missing the SCAM and Superman Prime, to make those 1,000 point SC teams).
It actually wasn't "mainstream" DCU continuity, but Alex Ross' Justice mini. He wasn't technically in the Sinestro Corps, but he did have a Yellow Ring that Sinestro gave him.
Ah yes, that's right. That mini was eminently forgettable for me. Maybe if I reread it in one sitting it might seem better, but I haven't had the inspiration to yet.
Thanks for the reminder though, and rep coming your way.
The old Grodd Rookie (and Vet to some extent) is actually fairly useful. I've had luck TK'ing him 10 spaces and then using his mind control to control the other team's heavy hitter, often to move him into an exposed position I can whack. With the 10 attack, Grodd has a good shot of controlling the opponent. If the opponent focuses on trying to eliminate Grodd, his deep dial makes this take longer than you'd think for his cost. If Grodd survives the next round, he often is on his Outwit clicks, and can use it to good effect as the rest of your team attacks. By this point, many opponents have bigger problems to worry about than continuing to attack Grodd.
Great review! I can't deny that I was one of those people who thought heroclix was as good as dead but its great to see the community surviving on here with the future so uncertain.
the aa common only needs on thing to make him incredible... lunge. this five points makes him ridiculous. breaking away for free and mini charge with either super strength or exploit weakness. beautiful.