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Support fig (thanks to Quarry), 2nd-line attacker, harasser, taxi...Dawnstar can fill a multitude of roles on any team. Armor Piercing, she's almost too good.
God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.
Great piece to use with Rip Hunter, keep her about four or five squares from the action, adjacent to Rip, have her pop out from his anti-Outwit protection to attack with the HSS. Then have her return to Rip's umbrella. As said by others, the keywords are great, but, the Legion wildcard is the icing on the cake.
I don't know if you know this, but RIp only prevents Standard and Named powers from being outwitted, so they couldn't outwit Dawnstar's willpower, everything else would be fair game cause they're her SPecial Powers. I learned this the hard way when I had Hal carry Rip...:(
WIN/LOSS: 4-2 I enjoy effects such as her Quarry ability. Anything that let's an opponent have a better shot vs some unforeseen figure is a nice addition. Her damage output is low so she is relegated to picking off low hanging fruit, which she excels at. Good during her day, her defense it too low for today's game.
Visible Dials and Pushing Damage need to be optional. This is the way.