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Oc outwits Fire's toughness. Beetle on Fire. Needs 4, rolls 10. 2 to him.
Spectrum to W12.
Vulture flies Stilts to W11, he's W12.
Cal tks Venom to V8.
Venom on Death. Needs 5, rolls 7. 1 to Death after invulnerable.
Hydro Man moves to p7 sharing his dv.
Dr. Octopus (SI) @@ V13
Shocker V (1) V6
Dr. Spectrum R @ W12
Beetle V (2) @ U11
Mysterio V R13 (stealthed)
Venom (2) @ V8 (stealthed)
Stilt Man W12
Vulture V (IC) @ W11
Calypso V (2) @ V14
Hydro Man E @ P7
1. Doc Ock's range is only 6. Anderson's 8 squares away
2. Stilt-Man's a giant. Though they can be TKed now at least, Giants still can't be carried by others. Anyway, you also ended Stilt-Man and Dr. Spectrum in the same square
3. If Judge Death is Stealthed in Q7, Venom can't attack him from V8
4. Calypso should be showing in U8 in your summary. You moved her a while ago (Post #20) and never changed her.
3. Changed to R7. Attack still valid. As a result had to change Hydro Man, too.
2. Stilts walks on his own to W13.
1. Pass for Oc.
Sorry I did this backwards, I did it in order of 'what can I solve easiest?'
Dr. Octopus (SI) V13
Shocker V (1) V6
Dr. Spectrum R @ W12
Beetle V (2) @ U11
Mysterio V R13 (stealthed)
Venom (2) @ R7 (stealthed)
Stilt Man @ W13
Vulture V (IC) @ W11
Calypso V (2) @ U8
Hydro Man E @ R8
Fire should show 4. That part of my move last turn was still valid.
Shocker to W3 attacking Judge Death. Needs 4 + 1, gets 8. 2 to him after toughness.
Dr. Octopus (SI) V13
Shocker V (1) @ W3
Dr. Spectrum R W12
Beetle V (2) U11
Mysterio V R13 (stealthed)
Venom (2) R7 (stealthed)
Stilt Man W13
Vulture V (IC) W11
Calypso V (2) U8
Hydro Man E R8
Fire on Calypso and Shocker, AV6 on DV13 +1 and DV15. Gets 9. Rerolls Calypso and gets 4.
Dredd OUtwits Shocker's Toughness and targets the same with AV7. He gets 9. Too many figures in the way fpr Beetle to use his PC. I'll do 1 each to Calypso and Shocker.
Stix on Hydro Man, AV10 on DV17. Rolls 5. Rerolls Nemesis and gets 3.
Anderson on Hydro Man, making her AV 10. Gets 9. Rerolls for Beetle, gets 7. 2 to Hydro Man
Alpha to M9
V Judge Dredd @ N2 (5!)
U Judge Anderson @ N8
U Judge Death Q7 (2!)
V Johnny Alpha @ M9 (stealth)
V Stix @ O7 (stealth)
V Nemesis N7
V Judge Fire @ P5 (4!)
Also Calypso gets a reroll for Dredd's attack (she still has pc). Rolls 3. Sorry, that's a miss.
Mysterio outwits his impervious.
Venom on Death. Anything but 2 works, rolls 3. I'll take it. 3 to Death.
Hydro Man rolls to break away. 4. He moves to P7.
Spectrum tks Ock to U13.
Ock outwits Death's invulnerable and attacks him. Needs 4, rolls 8. 2 more to him. Nemesis rerolls 3. Beetle rerolls 6.
Cal tks Stilt-Man to Q6. Stilts on Death. Needs 4, rolls 7. He's out...you're one big threat...
Dr. Octopus (SI) @ U13
Shocker V (1) W3
Dr. Spectrum R @ W12
Beetle V (2) U11
Mysterio V R13 (stealthed)
Venom (2) @ R7 (stealthed)
Stilt Man @ Q6
Vulture V (IC) W11
Calypso V (2) U8
Hydro Man E (2) @ P7
Calypso had used up her PC on Judge Fire's attack, so Dredd's hit on her and Shocker from last turn for 1 apiece should still stand. Sadly you didn't need her PC last turn anyway, so it changes nothing. Good to see Stilt-Man in action and delivering the coup-de-grace.
Not quite ready to concede this yet. Even without Death, I still have a few guys who can do some damage to you.
Nemesis to N5. That's all I've got this turn, except Anderson will Perplex her DV up to 16
V Judge Dredd N2 (5!)
U Judge Anderson N8
V Johnny Alpha M9 (stealth)
V Stix O7 (stealth)
V Nemesis @ N5
V Judge Fire P5 (4!)
Not ready to concede yet? Let's see if this turn can change your mind.
Shocker on Fire. Needs 6, rolls 8. Nemesis can reroll: 7. This Fire is out.
Ock outwits Anderson's perplex.
Stilt Man pushes since he's a prime target next turn and charges to
Stilts to O7, attacking Stix. Needs 6, rolls 10. 3 to Stix, 1 to Stilts.
Beetle on Stix. Needs 6, rolls 8. Stix is out, too.
OK so it's not enough to make you concede. Gimme a turn or two max.
Dr. Octopus (SI) U13
Shocker V (2) @ W3
Dr. Spectrum R W12
Beetle V (2) @ U11
Mysterio V R13 (stealthed)
Venom (2) R7 (stealthed)
Stilt Man @@ (1) O7
Vulture V (IC) W11
Calypso V (3) U8
Hydro Man E (2) P7
Oc on Dredd. He outwits his toughness and attacks. Needs 3 + 1, gets 6. Rerolls 6 for Nemesis. Enough for the ko.
Cal tks Venom to O8.
Venom vs. Anderson. Needs 5, rolls 6. 3 to Anderson.
Hydro Man to O5.
Up to you whether or not you want to continue. I'll start the JLA game anyway...
Dr. Octopus (SI) @ T7
Shocker V (4) W3
Dr. Spectrum R @ W12
Beetle V (4) @ U11
Mysterio V R13 (stealthed)
Venom (2) @ O8
Stilt Man (1) O7
Vulture V (IC) W11
Calypso V (2) @ U8
Hydro Man E (2) @ O5
You know, we could drag this out a little more. Johnny Alpha and Nemesis are both still at full, but it's folly to think they'll be able to handle your whole team. I'll give you this one, but the 2000AD team did some pretty solid damage to your Syndicate team too. I have a newfound respect for these guys for having done as well as they did.
It would be a miracle that 2000AD would win but...it's possible (and wouldn't that be just what we both want to see). It was a good run and nice to play someone different. I've started the JLA game in another post and have pmed you my Bortherhood 800 team a few days back. Now I'm working on my X-team to finalize after you give me your team.