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( well, this is it...)
- Hulk attacks Magneto using the HO > 13 vs 16 > roll: 6+2=8 HIT. Magneto's Impervious > roll: 6 (!!!!!) no damage. HO destroyed.
A terrorist, two psychopaths, a Spirit of Vengeance and a divorcée walk into a bar...
U Magneto (6/7) J13
V Hellcat (3/6) F10
E Sidewinder (3/5) F9
E Ghost Rider G17 (3/8) @
E Scourge ""KOd""
Look Out! It's the Hulk! (and a couple of other guys...)
1) U Hulk (6/11) I14 @
2) E Beast Koed!
3) E Hellcat (5/6) J14
4) V Scourge J9 ('Stealthed')
(Well, I had two choices, Try and TK away the Hulk again with better than average odds, but leave myself open to Hellcay, or RS out of there at even odds, but the chance to pull out of danger altogether. I guess I chose poorly...)
1) Magneto Running Shot Breakaway (1) fails.
2) Ghost Rider Pushes to Incap Hulk (5+5=10) hits. Push to both
3) Hellcat Leaps to F13
A terrorist, two psychopaths, a Spirit of Vengeance and a divorcée walk into a bar...
U Magneto (6/7) J13 @
V Hellcat (3/6) F13 @
E Sidewinder (3/5) F9
E Ghost Rider G17 (2/8) @@
E Scourge ""KOd""
Look Out! It's the Hulk! (and a couple of other guys...)
1) U Hulk (5/11) I14 @@
2) E Beast Koed!
3) E Hellcat (5/6) J14
4) V Scourge J9 ('Stealthed')
- Scourge moves (/2) to H12.
- my Hellcat attacks Magneto using BClawsFangs > 8 vs 16 > roll: 2+6=8 HIT. BClawsFangs > roll: 4 > Magneto's Impervious > roll: 2 (yay!) Magneto takes 2 damage.
A terrorist, two psychopaths, a Spirit of Vengeance and a divorcée walk into a bar...
U Magneto (4/7) J13 @
V Hellcat (3/6) F13 @
E Sidewinder (3/5) F9
E Ghost Rider G17 (2/8) @@
E Scourge ""KOd""
Look Out! It's the Hulk! (and a couple of other guys...)
1) U Hulk (5/11) I14
2) E Beast Koed!
3) E Hellcat (5/6) J14 @
4) V Scourge H12 @
1) Magneto Breaksaway (1) Fails. Barring some well timed Critical misses, that should be it.
2) Sidewinder moves up to G12
A terrorist, two psychopaths, a Spirit of Vengeance and a divorcée walk into a bar...
U Magneto (3/7) J13 @@
V Hellcat (3/6) F13
E Sidewinder (3/5) G12@
E Ghost Rider G17 (2/8)
E Scourge ""KOd""
Look Out! It's the Hulk! (and a couple of other guys...)
1) U Hulk (5/11) I14
2) E Beast Koed!
3) E Hellcat (5/6) J14 @
4) V Scourge H12 @
- Hulk attacks Magneto > 13 vs 15 > roll: 6+4=10 HIT. Magneto takes 3 after Invulnerability and is KOd.
A terrorist, two psychopaths, a Spirit of Vengeance and a divorcée walk into a bar...
U Magneto ""KO""
V Hellcat (3/6) F13
E Sidewinder (3/5) G12@
E Ghost Rider G17 (2/8)
E Scourge ""KOd""
Look Out! It's the Hulk! (and a couple of other guys...)
1) U Hulk (5/11) I14 @
2) E Beast Koed!
3) E Hellcat (5/6) J14
4) V Scourge H12
1) GR Incaps Hulk and misses (1+6=7)
2) Sidewinder pushes to hit Scourge (4+4=8) takes two and the much unwanted Knockback puts him in J12
3) Hellcat Leaps to K12
A terrorist, two psychopaths, a Spirit of Vengeance and a divorcée walk into a bar...
U Magneto ""KO""
V Hellcat (3/6) K12 @
E Sidewinder (2/5) G12@@
E Ghost Rider G17 (2/8) @
E Scourge ""KOd""
Look Out! It's the Hulk! (and a couple of other guys...)
1) U Hulk (5/11) I14 @
2) E Beast Koed!
3) E Hellcat (5/6) J14
4) V Scourge (2/4) J12
- Scourge attacks your Hellcat > 9 vs 14 +2 (Combat Reflexes) > roll: 1+5=6 MISS.
- my Hellcat moves to H16.
A terrorist, two psychopaths, a Spirit of Vengeance and a divorcée walk into a bar...
U Magneto ""KO""
V Hellcat (3/6) K12 @
E Sidewinder (2/5) G12@@
E Ghost Rider G17 (2/8) @
E Scourge ""KOd""
Look Out! It's the Hulk! (and a couple other guys...)
1) U Hulk (5/11) I14
2) E Beast Koed!
3) E Hellcat (5/6) H16 @
4) V Scourge (2/4) J12 @
I'm really only denying you points at this stage. I'd push GR and get him out of there, but there's nowhere he can go that Hulk can't Leap to, so I'll clear and hope for a longshot miss with Hellcat, which would give me two Leaps to escape.
A terrorist, two psychopaths, a Spirit of Vengeance and a divorcée walk into a bar...
U Magneto ""KO""
V Hellcat (3/6) K12
E Sidewinder (2/5) G12
E Ghost Rider G17 (2/8)
E Scourge ""KOd""
Look Out! It's the Hulk! (and a couple other guys...)
1) U Hulk (5/11) I14
2) E Beast Koed!
3) E Hellcat (5/6) H16 @
4) V Scourge (2/4) J12 @
- Hellcat pushes and attacks Ghost Rider using BClawsFangs > 8 vs 14 > roll: 3+3=6 HIT. BClawsFangs roll: 5. Ghost Rider takes 4 damage after Toughness and is KOd. Hellcat takes 1 pushing damage.
- Scourge pushes and attacks your Hellcat > 9 vs 14 +2 (Combat Reflexes) > roll: 4+2=6 MISS. Scourge takes 1 pushing damage.
- Hulk moves to K13.
A terrorist, two psychopaths, a Spirit of Vengeance and a divorcée walk into a bar...
U Magneto ""KO""
V Hellcat (3/6) K12
E Sidewinder (2/5) G12
E Ghost Rider ""KO""
E Scourge ""KOd""
Look Out! It's the Hulk! (and a couple other guys...)
1) U Hulk (5/11) K13 @
2) E Beast Koed!
3) E Hellcat (4/6) H16 @@
4) V Scourge (1/4) J12 @@
1) Hellcat Leaps to I5
2) Sidewinder phases to K11
A terrorist, two psychopaths, a Spirit of Vengeance and a divorcée walk into a bar...
U Magneto ""KO""
V Hellcat (3/6) I5 @
E Sidewinder (2/5) K11@
E Ghost Rider ""KO""
E Scourge ""KOd""
Look Out! It's the Hulk! (and a couple other guys...)
1) U Hulk (5/11) K13 @
2) E Beast Koed!
3) E Hellcat (4/6) H16 @@
4) V Scourge (1/4) J12 @@
A terrorist, two psychopaths, a Spirit of Vengeance and a divorcée walk into a bar...
U Magneto ""KO""
V Hellcat (3/6) I5 @
E Sidewinder (2/5) K11@
E Ghost Rider ""KO""
E Scourge ""KOd""
Look Out! It's the Hulk! (and a couple other guys...)
1) U Hulk (5/11) K13
2) E Beast Koed!
3) E Hellcat (4/6) H16
4) V Scourge (1/4) J12
And that's game. Thanks for the great match. It really hinged on a lot of dice. In hindsight I should have pushed GR to hurt Hellcat before she went on her tear, but I gambled Blades would go low at least once.
Good Luck in the next round!
A terrorist, two psychopaths, a Spirit of Vengeance and a divorcée walk into a bar...
U Magneto ""KO""
V Hellcat (3/6) I5
E Sidewinder (1/5) K11@@
E Ghost Rider ""KO""
E Scourge ""KOd""
Look Out! It's the Hulk! (and a couple other guys...)
1) U Hulk (5/11) K13
2) E Beast Koed!
3) E Hellcat (4/6) H16
4) V Scourge Koed!
Thank you, sir, for the enjoyable game. Normally tent pole teams aren't very enjoyable for me to play, but this one was rather exciting.
Yeah, this was a game of the dice results. If Magneto had been able to break away or hit Hulk; if my Hellcat hadn't torn through Ghost Rider with that 6 on BCF; i'm kinda glad we used the dice rollers for this one -- just to keep everything above water. The first round of the tourney determines so much for the whole tournament...
I'll be away from any computer 15 - 29 August... I don't know how this will affect my next game...