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Chronos is a very cool character, who is somewhat accurately represented here. Unfortunately he's quite a few points for not a whole lot of offense, but he fills his function well and has a lot of cool keywords to make sure he finds his way on lots of teams.
I think Chronos is very underrated for what he does. 77 points is a lot to pay for a PC piece, but all in all he operates as a secondary attacker quite well. It feels like either people go straight for him (and get bit on Super Senses or PC) for the soft 77 points, or don't bother with him, and his 9 move transporter attack picks them apart. And to those who knock his 9-2 Transporter AV, I think it's offset by the PC he has all his dial. Keep him safe, make those 6 clicks last, and he'll work.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
I understand the fear of dedicating 77 points for probability control especially when there are cheaper alternatives out there. However chronos brings alot more than a few probs and a selfish special. He's an affordable taxi, a support incaper and a hard to hit tie up guy. I would use him to taxi your figures around and then set him in the back. Hell provide probability control to your teammates while opponents ignore him. Then when you start to need reinforcements...bring this guy in and throw out some incapacitate. When he gets down to his steal energy clicks....sacrifice him as a big double based tie up character. Who knows? He might hit a couple of times and heal up.
WIN/LOSS: 1-0 I love this guy's sculpt and this is one of the only pieces I can take as a peanut base (he is riding a big sundial after all). I wanted him to prove his worth of 77 points but alas, the combat values were bad even when he was new. Another time, perhaps.
Visible Dials and Pushing Damage need to be optional. This is the way.