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Another one of Glen's nasty surprises! Although this time I had it coming. I didn't realize Doctor had Support. That's what I get for not having the real figure in my program.
Great move!
BTW, shouldn't your Cimmerian Jeff be at (4/5) and not (3/5) like you've put him?
Krueg's 7B
Free) Spartan Perplexes Valeria's attack
1) Valeria BCF's Cimmerian Warrior Mutt, 10 +1 (Perplex) vs 16 +2 (CR). 5, 2 = 7 for the KO (after BCF roll of 5)
Others clear
----------
Glen's Indy Quagmire
1) The Doctor 150 pts (5/5) B15@
2) Nyx 40 pts KOKOKO
3) Cimmerian Warrior Mutt 46 pts KOKOKO
4) Cimmerian Warrior Jeff 46 pts (3/5) D12@@
(Thanks for the catch on the Warrior. And I don't blame you for missing the Doctor having Support; I've had to double-check his powers every turn. With some optimism, I've been hoping to see some TK. Still no sign of it, though)
Glen's 8A
Clearing
For PC instructions, I'll PC the Hypertime roll for anyone who is successfully able to move next to the Doctor.
----------
Glen's Indy Quagmire
1) The Doctor 150 pts (5/5) B15
2) Nyx 40 pts KOKOKO
3) Cimmerian Warrior Mutt 46 pts KOKOKO
4) Cimmerian Warrior Jeff 46 pts (4/5) D12
For PC instructions, I'll PC the Hypertime roll for anyone who is successfully able to move next to the Doctor.
Just checking on this. Doesn't the good Doctor need LOF to PC that move? If so, in this particular turn, you can't see any of my figures. And since the roll occurs before the movement, there's no PC here.
Just checking on this. Doesn't the good Doctor need LOF to PC that move? If so, in this particular turn, you can't see any of my figures. And since the roll occurs before the movement, there's no PC here.
Just checking on this so I know in future cases.
The Hypertime roll doesn't occur at the beginning of the move. It would occur at the point one of your figures would come within two squares of the Doctor and would be attempting to move adjacent with the next move. In some regards, it's akin to Shape Change vs. Running Shot when the attacker starts the turn without LOS to the target. You'd roll SC at the time of the attack, not at the beginning of the movement.
The Hypertime roll doesn't occur at the beginning of the move. It would occur at the point one of your figures would come within two squares of the Doctor and would be attempting to move adjacent with the next move. In some regards, it's akin to Shape Change vs. Running Shot when the attacker starts the turn without LOS to the target. You'd roll SC at the time of the attack, not at the beginning of the movement.
I'm not very sure of that, my friend.
Here's what I got from the player guide:
Quote
HYPERTIME
Whenever an opposing character given a move action, power action, or free action attempts to move from a square that is not adjacent to the character using the Hypertime team ability to a square adjacent
to the character using the Hypertime team ability, roll one d6 before moving the opposing character, even if it ignores the effects of characters on movement. On a result of 1 or 2, the opposing character can’t move to any square adjacent to the character using the Hypertime team ability that turn. Characters with this team symbol and
characters suffering knock back ignore this team ability.
That's what made me think the roll is made before the figure starts moving. Has it been errata'ed?
I wasn't sure if we'd want to go on with this, 'cause from now on this will be a cat/mouse chase until your Doctor uses that special destructive power, but let's do it.
Krueger 9B
1) Valeria to D7
----------
Glen's Indy Quagmire
1) The Doctor 150 pts (5/5) A6@
2) Nyx 40 pts KOKOKO
3) Cimmerian Warrior Mutt 46 pts KOKOKO
4) Cimmerian Warrior Jeff 46 pts KOKOKO