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The next tournament at my venue will probably be a 400 point game where at least one figure on every force needs to have the symbol. While looking through swimming figures I came across the REV Badoon from Supernova. Since I know very little about the Badoon I went to Wikipedia to find out who they might team up with, besides the Brood. There I found a little nugget of information: In one alternate future the Badoon were conquered by Kang. As it happens, this means I can make a nice team out of all my Badoons:
E SN Kang 129
V Badoon Commander 37
V Badoon Commander 37
E Badoon Guard 33
E Badoon Guard 33
E Badoon Guard 33
R Badoon Warrior 30
R Badoon Warrior 30
R Badoon Warrior 30
totals 392 points, and it is a Soldier theme team. One option is to remove a Warrior or a Guard (probably a Guard as I do not quite like their dials) to make room for more feats - possibly Fortitude on Kang, and with all the Stealth some Flashbangs could come in handy.
It is obviously a very range oriented team, but I don't know how to get more close combat power in there and stay at least somewhat faithful to the theme. The Badoon will have to sacrifice themselves for Kang, no other way around it.
And before someone suggests it I need to point out that I do not own V Kang the Conqueror, so he is not an option for this team. I do have LE Nathaniel Richards somewhere though, mabe I'll dig him out and give him Trick Shot as a Stealth buster...
If I win the initiative roll I'll probably choose the Anura Temple map. If I lose, out comes the Atlantis Rising BFC.
I do have LE Nathaniel Richards somewhere though, mabe I'll dig him out and give him Trick Shot as a Stealth buster...
Just to follow up on this train of thought: If I drop E Kang, a Warrior and a Guard that leaves enough points to fit in LE Nathaniel, Trick Shot and either Contingency Plan or four copies of Flashbang - one per Guard/Commander.
I've wanted to play a Kang + Badoons team myself for a long while, but I haven't had the opportunity. I would play the Vet, however, for the triple arrows and the Running Shot on the first click.
I'd say adjust your Badoon load to get three Badoon Commanders -- for the +3 Enhancement -- onto your team.
GL? I think he's going for a thematic (not theme) team.
Yes, I realize that, which is why I didn't recommend a GL, I just said it would be nice if Kang could have one on his team because it would be beneficial...
If at all possible, I'd definitely find a way to squeeze Nathaniel Richards on to the team.
E Kang is great, no doubt, but I find the front loaded Master Mind on the LE is soooooo much better. A smart player will ping E Kang for a click here, a click there, and then wallop him for 3 or 4 clicks once his DV drops to 14 to knock him right past the MM and into KO.
Wolvie's team is definitely doable. Especially since, with Trickshot, you can leave Nathaniel Richards behind a wall of Stealth and thus minimize the potential to have his MM countered.
And since this is Kang we are talking about, you could always squeeze a Rookie Kang or two in there... not that there were chronal dulpicates in the Badoon related story, but, hey, this is Kang and if Nathaniel Richards does get knocked off his Master Mind, the copying the Masters of Evil might really help out
If I remember correctly, Kang also had the Shi'ar in his empire also, so I once ran a team with every version of Kang, the Badoon and some Shi'ar. I won't bother to try and recall it--it went down in flames. I love playing the SN versions of Kang, but I have won very few games with him. Weirdly, I did a lot better using the old IC Kang back in the day. But I will say that the SHIELD TA was handy, and having the R Shi'ar Warrior yank objects from under people was fun.
I've wanted to play a Kang + Badoons team myself for a long while, but I haven't had the opportunity. I would play the Vet, however, for the triple arrows and the Running Shot on the first click.
I would probably play him too if I had him.
Quote : Originally Posted by WolvieFan9
I'd say adjust your Badoon load to get three Badoon Commanders -- for the +3 Enhancement -- onto your team.
I would if I could, but the Badoon listed above are the only ones I have.
Quote : Originally Posted by normalview
Wolvie's team is definitely doable. Especially since, with Trickshot, you can leave Nathaniel Richards behind a wall of Stealth and thus minimize the potential to have his MM countered.
That was pretty much the plan once I started considering Nathaniel. The Guards have Stealth as well. after all.
Quote : Originally Posted by normalview
And since this is Kang we are talking about, you could always squeeze a Rookie Kang or two in there... not that there were chronal dulpicates in the Badoon related story, but, hey, this is Kang and if Nathaniel Richards does get knocked off his Master Mind, the copying the Masters of Evil might really help out
It would have to be the Experienced if I want to keep the Soldier theme, and that doesn't leave much room for Badoon troopers
OTOH it could be fun to Warbound Nathaniel to R Kang...
Quote : Originally Posted by CapSpalding
If I remember correctly, Kang also had the Shi'ar in his empire also
If true this would really help me out - I have 2 REV sets of Shi'ar that could be used to bump up both Kang's ranged combat abilities and to provide some close combat power...
If true this would really help me out - I have 2 REV sets of Shi'ar that could be used to bump up both Kang's ranged combat abilities and to provide some close combat power...
ha! I said "also" twice. From the Marvel wikia:
"Following this defeat, he reinvented himself as Kang the Conqueror, and carves out a star-flung empire in his home universe, Earth-6311. Among his conquests are the entirety of the Badoon and Shi'ar empires."
Here's a suggestion for a team that mixes Badoon and Shi'ar among Kang's troops:
E Kang 129
V Shi'ar Admiral 40
V Shi'ar Admiral 40
V Badoon Commander 37
V Badoon Commander 37
R Badoon Warrior 30
R Badoon Warrior 30
R Shi'ar Warrior 27
R Shi'ar Warrior 27
397 points.
My basic thought is to set up a shooting gallery - Kang in the middle, flanked by the two Badoon Commanders, in turn flanked by Badoon Warriors. The Shi'ar bring up the rear, preferably keeping 3 of them behind Kang at all times. When the opposition starts closing in it's time for the Shi'ar to start tieing them up - the Warriors go first, of course, while the Admirals stay back and wait for a good opportunity to use their Charge/Blades combo.
The Badoon Commanders are of course there to Enhance Kang, and I rounded out the team with a few Badoon Warriors as they are the only alien grunts with a natural 8 range, which should come in handy on a team like this...
Here's a suggestion for a team that mixes Badoon and Shi'ar among Kang's troops:
E Kang 129
V Shi'ar Admiral 40
V Shi'ar Admiral 40
V Badoon Commander 37
V Badoon Commander 37
R Badoon Warrior 30
R Badoon Warrior 30
R Shi'ar Warrior 27
R Shi'ar Warrior 27
397 points.
My basic thought is to set up a shooting gallery - Kang in the middle, flanked by the two Badoon Commanders, in turn flanked by Badoon Warriors. The Shi'ar bring up the rear, preferably keeping 3 of them behind Kang at all times. When the opposition starts closing in it's time for the Shi'ar to start tieing them up - the Warriors go first, of course, while the Admirals stay back and wait for a good opportunity to use their Charge/Blades combo.
The Badoon Commanders are of course there to Enhance Kang, and I rounded out the team with a few Badoon Warriors as they are the only alien grunts with a natural 8 range, which should come in handy on a team like this...
The only real downside to this team is keeping Kang protected from range attacks. Close combat is no problem: the Shi'ar Warriors can leap out and tie-up any pesky bricks and, if needed, Kang could always Phase away. However, short of lots of tricky maneuver of the grunts to block LOF, Kang doesn't have anything to stop a decent ranged team. No Stealth, no ES/D (at least, not early on), not even any Shape Change or Super Senses to avoid attacks... The LE, meanwhile, has that front loaded Master Mind which says, "Shoot me. See if I care." Any particular reason you choose to use the Experienced Kang over the LE Nathaniel Richards (all you would have to do is drop one Admiral)?
I ain't saying E Kang is going to get eaten alive (you do have a lot of grunts to position), but you'll definitely have your work cut out for you.
Any particular reason you choose to use the Experienced Kang over the LE Nathaniel Richards (all you would have to do is drop one Admiral)?
I ain't saying E Kang is going to get eaten alive (you do have a lot of grunts to position), but you'll definitely have your work cut out for you.
Good luck!
Mostly that my venue isn't cut-throat competitive most of the time, so I always feel bad when I pull out a super-effective piece. I haven't tried out E Kang either - but then I haven't played Nathaniel either.
If I were to include Nathaniel I'd probably drop the two Badoon Warriors first though to make room for Trick Shot on him.
turns out I might be able to borrow a V Kang the Conqueror from one of my players... that puts things in a different position. Here's what I am considering now:
V Kang the Conqueror 199
+ Fortitude 25
+ Protected 8
V Shi'ar Admiral 40
V Badoon Commander 37
V Badoon Commander 37
R Shi'ar Warrior 27
R Shi'ar Warrior 27
400 even.
Basic strategy is to set up this formation:
BKB
WAW
(B=Badoon, K=Kang, W= Shi'ar Warrior, A=Shi'ar Admiral)
and blast away. Once the opponents come close enough the Shi'ar move out to take them in close combat. The Badoon Enhance and puts down occasional Smoke Clouds to keep Kang hard to hit at range.