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Special Object: 23) Telephone Booth (LO) *K-10* -- A character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Special Object: 23) Telephone Booth (LO) *K-10* -- A character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
1) Celestial Archer shoots at Superman Robot. 9 vs (15+HT) 16. Roll of 4 misses. PC from Thundermind is a 9, and Supes Bot takes a click. SA to Archer, AST to Thundermind.
2) Thundermind shoots at the Superman Robot. 8 vs (14+HT) 15. A roll of 9 hits, dealing 1 to the Superman Robot. SA to Thundermind.
3) 7 Deadly Brothers push to attack Superman Robot. 9 vs (13+1) 14. A (1,5) 6 KOs the Superman Robot. SA, KO, push click to the 7DB.
Thundermind will PC any SA he can see.
Dark Corsair’s Great Ten (Home)
1) V Celestial Archer (Red Arrow) 73pts (4/7) K-9 @
w/Armor Piercing 10pts
2) E Immortal-Man-in-Darkness (Obsidian) 72pts (4/7) K-12 (Stealth)
3) R 7 Deadly Brothers (CR Robin) 35pts (4/5) G-14 @@
4) Thundermind (Harbinger) 50pts (3/6) N-12 @
5) R Champion (Blackhawks) 23pts (0/5) KOKOKO
6) R Socialist Red Guardsman (Rocket Red) 36pts (0/6)KOKOKO
Total: 299
Celestial Archer: 4 SA
Thundermind: 1 SA, 3 AST, 1 DFD
Champion: 1 SA
SRG: 1 SA, 1 KO
Seven Deadly Brothers: 2 SA, 1 KO
Special Object: 23) Telephone Booth (LO) *K-10* -- A character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Special Object: 23) Telephone Booth (LO) *K-10* -- A character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Special Object: 23) Telephone Booth (LO) *K-10* -- A character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Special Object: 23) Telephone Booth (LO) *K-10* -- A character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Special Object: 23) Telephone Booth (LO) *K-10* -- A character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Special Object: 23) Telephone Booth (LO) *K-10* -- A character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Special Object: 23) Telephone Booth (LO) *K-10* -- A character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Yep, looks like we can call this a wrap. Obviously, I did not foresee you being willing to sock Thundermind for -2 to make that move. Well done, and maybe we'll see each other in the playoffs if I can finish strong.
Yep, looks like we can call this a wrap. Obviously, I did not foresee you being willing to sock Thundermind for -2 to make that move. Well done, and maybe we'll see each other in the playoffs if I can finish strong.
I certainly debated it pretty intensely, and then just hoped that the dice would go my way. I'm just glad it's a turn limit kind of game, because Lead & Tin were slapping me around on this map. They are amazingly effective and feat friendly for a piece with a 9 AV and 2 damage up front. A tough match, as always!